The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Modding Bounties - Cash for Quality Conversions

General mod discussion and requests.
Post Reply
rylasasin
Posts: 62
Joined: Fri Sep 20, 2013 10:37 am

Actually, another thing that

Post by rylasasin » Thu Sep 11, 2014 5:31 am

Actually, another thing that could be added to the list (at some point) would be a fully operational bug-free NVEC compatibility patch



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I'm not touching NVEC with a

Post by RoyBatty » Thu Sep 11, 2014 7:43 am

You might be able to convince luthien to do it someday since he already has worked on that mod collection quite a bit. I wouldn't bet on it though.


 


 


 


Image

User avatar
darthbdaman
Gary
Posts: 272
Joined: Wed Sep 19, 2012 11:04 pm

Thanks for the clarification.

Post by darthbdaman » Fri Sep 12, 2014 3:36 am

Thanks for the clarification. This stuff always scares me with their "excitable" legal departments.



User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

A good idea Thermador and I

Post by KeltecRFB » Fri Sep 12, 2014 1:26 pm

A good idea Thermador and I wish I had the skills and most importantly the patience to learn those skills to claim one.  What about creating a bounty pot like the one for the server?


"Si vis pacem, para bellum!"

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

That's exactly what this is.

Post by TJ » Fri Sep 12, 2014 1:31 pm

That's exactly what this is.


[quote=thermador]If anyone else is willing to add a cash bounty to mine to further encourage someone to complete these conversions, please post it.[/quote]


Put your nickels in!


My project Dash is on Kickstarter!



User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

TJ wrote:

Post by KeltecRFB » Fri Sep 12, 2014 1:41 pm

[quote=TJ]


 


That's exactly what this is.


 



thermador wrote:

If anyone else is willing to add a cash bounty to mine to further encourage someone to complete these conversions, please post it.


Put your nickels in!


[/quote]


Thanks TJ


LOL, that's what I get for only reading the recent post summaries and the highlights instead of the whole thread!


 


"Si vis pacem, para bellum!"

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Mothership Zeta Crew CLAIMED

Post by TJ » Fri Sep 12, 2014 4:13 pm

Mothership Zeta Crew CLAIMED


Scripts are actually pretty straight forward. FOSE NVSE is required because of one script using con_setgamesetting to change a terminal. It does have a fallback to work without NVSE, but will need to be fixed to work as intended. I haven't gone through dialog or quest scripts yet, but hopefully they're as straightforward as the others were. The biggest issue I've come across (so far) is twofold: Until Sesom figured out the issues with MZ and Jax implimented them in 2.6.3 Zeta was a mess. Additionally all the aliens added by this mod had bad BPD, which can more than likely be dealt with with an updated conversion script (I've already fixed in my conversion of this mod). When I have Mothership Crew working as intended I'll start on the TSC addon.


If you meet thermador's requirement of 'experienced tester' above and would like early access to test you can PM me via the 'Send PM' link to the left under my avatar. It will be at my sole discretion who gets access.


I'm also working on getting permission for hosting a full TTW conversion of this here, so hopefully we'll have that by the time it's ready to release.


Finally, I'd like to reiterate that anybody can show their support to myself or Mr. Batty by contacting Thermador to add to the bounties. This is not required, and is not a condition of getting finished conversions, but is greatly appreciated.


My project Dash is on Kickstarter!



User avatar
Andr0idOS
Posts: 96
Joined: Fri May 02, 2014 9:12 pm

Stuff like this is the reason

Post by Andr0idOS » Fri Sep 12, 2014 7:18 pm

Stuff like this is the reason why I love the community here, much better than the Nexus. Kudos for the initiative, Thermador! I just recently got laid off for a few months, but got my vacation pay to make it less painful. I'll toss in 30$ for the Vurts conversion, I'll do a donation and leave a note inside saying it's from me and for this.


What a great way to encourage mod authors to convert some awesome mods, while being able to support my favorite authors at the same time! (Huge fan Mr.Batty)


Edit: And the deed is done. :)



tacitus
Posts: 70
Joined: Sun Jun 22, 2014 1:35 pm

First I think this is really

Post by tacitus » Sat Sep 13, 2014 12:49 pm

First I think this is really great, but ...


Couldn't this potentially annoy the mods originators?


Just a bit concerned.



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

tacitus wrote:

Post by paragonskeep » Sat Sep 13, 2014 4:39 pm

[quote=tacitus]


 


First I think this is really great, but ...


Couldn't this potentially annoy the mods originators?


Just a bit concerned.


[/quote]


I personally wouldn't see it as such provided permissions had been asked for and granted to do the conversion in the first place. 


Many of the original modders have moved on to other things or take no part in FNV, Lawlder for instance has given me permission to convert any of his mods to FNV or TTW, he has no interest in TTW.


I'm sure that Therm, Jax, Chuck et al have taken this into consideration prior to posting.  


If life is but a test, where's the damn answer key?!?!?

Post Reply