There are some mods that need to get converted that are difficult to convert. So, some bounties may be in order. These are out of my own pocket, not out of the web server fund. These only apply to 100% complete, 100% working, high-quality conversions.
.: If you want to claim one of these please post in this thread or PM me :.
.: PLEASE only claim a bounty if you KNOW you have the skills and time to complete it. These are all ADVANCED modding projects that require highly skilled modders - the absolute best of best :.
If anyone else is willing to add a cash bounty to mine to further encourage someone to complete these conversions, please post it.
.: Open Bounties :.
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Mothership Zeta Crew
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Bounty: $200 -
Status: Open and up for grabs -
Prior status: was claimed by sesom for a while. You may want to contact him to see if he made any progress. -
Requirements:
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100% working and converted most recent version of MZC, no crashes, etc. There are a lot of custom FOSE scripts that need to be converted to NVSE, and the mod needs to be fully tested by experienced testers. It's a huge mod. There are bad meshes that need to be fixed and/or worked around, which cause crashes. There are also some missing voice issues and other problems. -
Supporting mod TSC Air Support (on MSC page) also converted
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More info:
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Thread with some discussion of MZC here. -
An attempt at conversion on Nexus (although it is not fully working, as the author admits in the comments thread). The comments thread for this conversion is pretty helpful with understanding the issues. This conversion MIGHT be a good place to start, assuming it was done properly
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Vurt's Flora for Fallout 3 and Vurt's for NV megamerge
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Bounty: $230 -
Status: open and up for grabs -
Prior Status: claimed, partially completed, then abandoned by Enneract. -
Requirements:
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Conversion of all FO3 versions combined with all FNV versions, combined in a single installer (based on the Vurt's NV FOMM menu), all versions of both mods available -
Trees and LOD fully working and built for all worldspaces, including DLCs -
Smooth and simple installation process - for example, using an FOMM options picker like Vurt's for NV (just start with the NV version, and add all the FO3 stuff to it for TTW) or a similar SIMPLE and SCRIPTED install process. -
Integration and/or compatibility with NMC's texture packs, the same way that Vurt's Flora for NV has this feature in its FOMM options picker. -
Compatible with EVE for TTW (early conversions had this problem, but I don't beleive that Enneract's work in progress has an issue).
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More info:
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TJ has taken a stab at converting this mod (here), and that might be a good place to start. Note the patches in the thread that attempt to fix the LOD issue. -
There is also a discussion of conversion attempts here, and the issues with EVE compatibility. -
Vurt has given permission to convert these mods, so we can post all of the files combined, as TJ did, instead of just a compatibility patch. -
See Enneract's - work in progress thread
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IMPORTANT:
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ENNERACT abandoned his conversion without finishing it. If you can get his conversion to fully work as described above in the requirements, you can have half the bounty up front, and if ENNERACT can't be contacted within 30 days of completion, the full bounty.
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Amata Companion
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Bounty: $100 -
Status: open and up for grabs -
Requires:
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All features of original mod working. -
Companion wheel working. -
JIP Companion Command and Control tested and working with this mod.
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NOTE: this author is missing in action and cannot be contacted. You have to be willing to make this conversion without explicit permission, and just implicit permission because it has been abandoned. This means this conversion can only be posted here at TTW and NOT at the Nexus. -
See my early demo work here. I would not use this demo as a base, but rather start with a fresh conversion. -
See RickerHK's Brisa Conversion for an example of a well-executed conversion of a FO3 companion mod for FNV/TTW.
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Lucy West Companion
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Bounty $100 -
Status: open and up for grabs. -
Requires:
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All features of original mod working. -
Companion wheel working. -
JIP Companion Command and Control tested and working with this mod.
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NOTE: this author is missing in action and cannot be contacted. You have to be willing to make this conversion without explicit permission, and just implicit permission because it has been abandoned. This means this conversion can only be posted here at TTW and NOT at the Nexus. -
See my early demo work here. I would not use this demo as a base, but rather start with a fresh conversion. -
See RickerHK's Brisa Conversion for an example of a well-executed conversion of a FO3 companion mod for FNV/TTW.
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.: In Progress Bounties :.
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Sydney Companion
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Bounty: $100 -
Status: in progress by RoyBatty. -
Requires:
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All features of original mod working. -
Companion wheel working. -
JIP Companion Command and Control tested and working with this mod.
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See my early demo work here if you're curious. See RickerHK's Brisa Conversion for an example of a well-executed conversion of a FO3 companion mod for FNV/TTW.
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.: Completed Bounties :.
More info:
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A TTW conversion has been done but it's not complete at all and needs to be debugged. This might be a good place to start and would save time, but WMX has been updated since this conversion was made, so it may be better to start over fresh.
Important details
It will be at my sole discretion whether or not these bounties are paid - for example, if you hack together a buggy mess, that's not going to cut it obviously. Bounties will be paid when the work is done, meeting all of the requirements, AND has been thoroughly tested by the community.
If you don't trust me to make the payment, I submit JaxFirehart and ChuckSteel as my references as to my general reliability in such matters. ;-)
.: If you want to claim one of these please post in this thread or PM me :.
.: PLEASE only claim a bounty if you KNOW you have the skills and time to complete it. These are all ADVANCED modding projects that require highly skilled modders - the absolute best of best :.
