I am making this thread for me to post all of my mod ideas I have (it happens a lot) and for many reasons I can't make them myself, so if anyone can make them happen, I would be very thankful.
Mod:
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Rockopolis Reborn
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Scope of the project: Humongous
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Can be made solo: No -
What is it: Well the objective of this mod is to open Rockopolis by making it possible to use the explosives skill to blow up the rocks which are blocking the tunnel that (supposedly) leads to the ruins of Rockopolis.
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After the way is "cleared" we need a cave entrance that leads down to a new area called Rockopolis, which is a huge underground cavern with several ruined buildings, some junk clutter and a few skeletons and also a couple of rock slide rubble blocking a few other tunnels.
[collapsed title=Rockopolis very badly made but a bit big Sketch]
[/collapsed]
Once the player clears the way and finds the ruins of Rockopolis he/she will have to (or find someone else to) fix the Power Plant, the water processing plant and also all the houses and buildings, for that the player needs:
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A high repair skill and use a lot of time and materials (scrap metal, scrap electronics, etc.) -
Hire someone to do the job for him (cost a lot of caps and might still need to supply the materials, also it takes some time). -
Convince someone that is skilled in repairs to move to Rockopolis
Exception to this are the unnamed captive slaves we can free, this mod should give an option to send them to Rockopolis after we free them and they will work on repair the common house by themselves over time.
And that is another part of this mod, recruiting people. After the player clears the rubble and finds the ruins of Rockopolis, he will unlock a dialogue option to try and convince some NPCs to move to Rockopolis, here are some examples of NPC's we can try and recruit in this mod:
[collapsed title=Some NPC Ideas]
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Megaton:
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Moira Brown - After we complete the Wasteland Survival Guide or after we crush Moira's dreams of making the guide we will be able to convince her to move, she will move if the player has a certain speech value (lower if the Guide was made and higher if the dream was crushed). Moira will move to the Rockopolis General Store. -
Moira Brown Ghoul - After we explode Megaton we can try and convince her to join Rockopolis, the speech value should not bee very high since she just lost everything and the player is giving her a chance to restart fresh in a new place. Moira will move to the Rockopolis General Store. -
Gob - The player will have the option to recruit Gob by paying his debt to Moriarty or if Moriarty is dead, the speech check should be lower if the player treats Gob nice the first time he/she meets him or higher if he/she treats Gob badly. Gob will move to the Rockopolis Saloon. -
Lucy West - The player can try to recruit her after the Blood Ties quest. Not sure what to do with her yet, maybe she can work in the saloon or in the farm once it is unlocked. -
Silver - Can be recruited if the player helps her with her Moriarty problem.
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Big Town:
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Bittercup - Recruitable if the player rescues Red and shorty and treats Bittercup nicely and she gets "infatuated" with the player.
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Canterbury Commons:
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The Mechanist - If the player convinces the Mechanist to quit his "heroic" quest, the player will get an automatic dialogue where the mechanist can be convinced before he disappears forever (Maybe something like: You might have caused more problems to Canterbury Commons than you help, but there is a place you could be very useful and do a lot of good...). The Mechanist will move to the Rockopolis Robot Workshop making and repairing robots. -
The AntAgonizer - If the player convinces the Antagonizer to quit his "villainous" quest, the player will get an automatic dialogue where the antagonizer can be convinced before she disappears forever (Maybe something like: You might hurt you so much in the past, but there is a place you and your ants would be very useful and where you can see how not all humans are cruel and horrible and can also be trusted...). The Antagonizer would work in the animal and critter pen raising ants.
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Dukov's Place:
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Cherry - Can be recruited before taking her to Rivet City (How about instead of going to that noisy, smelly cramped old rust bucket, you can move to a different place much better and spacious...)
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Girdershade:
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Sierra Petrovita - Can be recruited if all the 30 Nuka-Cola Quantum were delivered to her (It would be much easier for you to get Nuka-Cola Quantums if you moved to this place...) -
Ronald Laren - Moves automaticaly if Sierra Petrovita moves too and only if he didn't try to get the Quantums for Sierra by himself. Not recruitable any other way.
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Grayditch:
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Bryan Wilks - Recruitable at the end of the quest Those! before sending him to somewhere else the player will have an option to send Bryan to Rockopolis too. -
Doctor Weston Lesko - After the quest Those! if the player helps Lesko to deal with the Ants without killing the Ant Queen, before Lesko runs to the queen cave an automatic dialogue option appears to recruit him (You know, you could complete your research much faster with a better equipped lab... [Bonus Speech difficulty lowering: If the Antagonizer joined Rockopolis] and that place even have docile ants and someone that knows more about them than anyone else, she can even communicate and command ants!). Weston Lesko would move to the Science lab.
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Jury St. tunnels:
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Pumpkin - A domesticated Molerat - Changes the cage to be possible to open and recruit Pumpkin. Pumpkin will live in the Animal and Critters pen.
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Northwest Seneca Station:
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Murphy - After delivering a specific quantity of Sugar Bombs, the player can recruit Murphy (It would be much easier for me to supply you with Sugar bombs if you moved to this place, also there is more business to be conducted and much better Lab.). Murphy would live in the Science lab. -
Barrett - Moves automatically if Murphy is recruited.
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Paradise Falls:
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Rory Maclaren - After saving him from Paradise Falls, the player can try and recruit him before he goes to Megaton. -
Pronto - Can be recruited at any time (Why don't you move out of Paradise falls if the slavers treat you so badly? I know the perfect settlement where a gun dealer would be welcomed and well treated...). Will live in the weapon and armor shop. -
Miss Jeanette - Can be recruited if all the slavers are dead. -
Doc Cutter - Can be recruited at any time (You hate slavers so why not leave to join a place where you can heal better people?). Bonus reduction to speech difficulty if all the slavers are killed. Will live in the Medical Clinic. -
Bronson - Can be recruited if all the slavers are dead. -
Bleak - Can be recruited if all the slavers are dead.
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Rivet City:
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Angela Staley - Can be recruited if she's not married to Diego (You know Diego will never think about you the way you think about him, why stay here and keep suffering every day by seeying him when you will never get him? I know a place where you can be free of Diego and who knows, maybe find love with someone who loves you back...). Will live in the Saloon/Bar/Restaurant. -
Armitage - Can be recruited if the player manages to use the robotics expert perk on him and hack him to not help Dr Zimmer, then if the player will have the option to send Armitage to Rockopolis if Dr Zimmer is dead. Armitage will live in the Rockopolis defense force base. -
Pinkerton - Can be recruited at any time (You founded Rivet City, but they pushed you out, why do you have to live in this small room surrounded by Mirelurks and needing to look over your shoulder at all times? You could get the recognition you deserve and a much better lab and resources if you could move to this new settlement [Speech difficulty would be lowered if the player had finished MZ DLC and or OWB DLC] and we even have advanced technology that is not from this world and (or) some of the most advanced pre-war technology available). Would live in the Science Lab. -
Private Jones - Can be recruited by using a science skill check to change it's programing and send it to Rockopolis. Will live in the Rockopolis Defense Force Base. -
Trinnie - Can be recruited at any time. Will live in the Saloon/Bar/Restaurant
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RobCo Facility:
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Tinker Joe - Can be recruited at any time by passing a speech check or by paying him to repair the Power Plant or Water Processing Plant. Will live in the Robot Workshop.
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Tenpenny Tower:
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Herbert "Daring" Dashwood - Can be recruited after the player informs him that Argyle is dead, the player will then get an option to tell Herbert that Argyle would get a grave like he deserves and that he would be welcome to live in Rockopolis if he wants to stay close to his old friend. Would have his own house.
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Underworld:
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Cerberus - Can be recruited by using a science skill check to change it's programing and send it to Rockopolis. Will live in the Rockopolis Defense Force Base. -
Nurse Graves - Can be convinced to join Rockopolis at any time with a speech check. Will live in the Medical Clinic. -
Snowflake - Can be convinced to join Rockopolis at any time with a speech check (since you don't get many customers in here because all the residents are ghouls, why not come to Rockopolis, we treat all equal, ghouls and humans.). Would live in his own house and give haircuts.
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Reilly's Rangers:
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If the player saves all of the Reilly's Rangers and accepts to map the DC ruins, Reilly will get a dialogue option where the player can hire them (2000 caps per each Ranger, total 10000 caps) to act as security and protectors of Rockopolis. They would all live in the Rockopolis Defense Force Base.
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Wasteland:
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Ben Canning - After giving him water the player can recruit him. -
Mel - If the player manages to get out of the dialogue without Mel turning hostile, an automatic dialogue option appears saying that Mel would be a good guard in Rockopolis and he should join. Will live in the Rockopolis Defense Force Base. -
Uncle Leo - Can be recruited at any time if found. Will live in his own house. -
Sydney - If the player teams up with her and they both survive, the player will have a new dialogue option to hire Sydney (2500 caps) for the Rockopolis Defense Force. Will live in the Rockopolis Defense Force base. -
The Roach King - Maybe Change him to not be hostile at sight if Rockopolis have already being discovered by the player, convince the Roach King to Join Rockopolis. Would live in the Animal Critter Pen raising Radroaches. -
Wint - If the right dialogue options are picked, Wint will tell the player about the expedition, after that the player has an automatic dialogue to try and convince wint to join Rockopolis. -
Kidd - Will join Rockopolis automatically if Wint does. -
Jitters - Make Jitters and Fluffy not automatically hostile and if the player opens the cages he/she can send both to the Animal and Critter pen. -
Fluffy - Make Fluffy and Jitters not automatically hostile and if the player opens the cages he/she can send both to the Animal and Critter pen.
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Mothership Zeta:
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All of the temporary companions can be convinced to join Rockopolis after the player beats the MZ DLC.
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Paulson would get his own house. -
Toshiro would get his own house. -
Somah would live in the Robots Workshop. -
Elliott would live in the Medical Clinic.
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[/collapsed]
The player being the Mayor of Rockopolis would receive a tax every 7 days of 5 caps per person recruited.
Having anyone work on the Robot Workshop would allow the player to be able to recruit Robot companions, if that companion would be destroyed, a replacement would be available on the Robot Workshop. The Robots would get upgrades and be stronger or have better weapons, armor, HP, etc depending on the number of people working in the Robot Workshop and materials delivered to the workshop by the player.
Having the Antagonizer would allow the player to recruit Ant companions, having Doctor Lensko would allow the player to recruit fire ants, if they die a new replacement would be available at the Animal and Critter pen.
(Space for more future info about the Rockopolis Reborn idea)
Mod:
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Recycle that bot
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Scope of the project: Small to medium -
Can be made solo: Probably -
What is it: Scavenge and use parts of robots to make life saving armors and deadly weapons.
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Remove parts of any robot to make armors and weapons such like:
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Mr Handy Auto Saw - Remove a saw tentacle from a destroyed Mr. Handy, attach a fission battery and make the right connections using some scrap electronics and some wonderglue. Now you have a great melee weapon that can compete with the best of the chainsaws out there. -
Mr Gutsy Plasma Gun - Remove a plasma tentacle from a destroyed Mr. Gutsy, use some scrap electronics so you can use Energy Cells to power the gun, attach some parts of a paint gun (so you can have a trigger and a pommel) and use duct tape or wonderglue. Your very own made plasma pistol. -
Protectron's Touch - Remove a destroyed Protectron arm and follow the same instructions for the Mr Gutsy Plasma Gun. A nice looking laser pistol. -
Robobrain Stunning ray - Get the "head" which contains the brain of a Robobrain and attach a power source and some way of shooting it and you can use a nice Robobrain Mesmetron beam. -
Home-made Minigun - Remove the Minigun arm of a Sentry Bot patch it up and get a nice looking minigun. -
Home-made Gatling Laser - The same as the Home-made Minigun. -
Home-made Missile Launcher - The same as the Home-made Minigun. -
Sentry Bot Combat Armor - Use the torso and head for a makeshift combat armor, use parts of it's "legs" to make leg armor. -
Protectron chest plate and helmet - Remove the top part of a destroyed protectron to make an helmet with an attached chest plate. -
Alien Drone Power Armor - Using parts of an Alien drone it is possible to build a strong (but quite heavy) power armor. -
Securitron Combat Armor - Same as with the Sentry Bot Combat Armor (kinda). -
Robobrain Metal Armor - Use the body of a Robobrain and adjust it to your torso and you will have a good and resistant metal armor.
I think you all get the idea now.
Mod:
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Useful Mothership Zeta
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Scope of the project: Medium -
Can be made solo: Probably -
What is it: Make the Zeta Spaceship useful after beating the DLC.
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Increase the spaceship areas one can access after beating the DLC, make the Bridge of the ship or a new area be a player's home, allow to get free Drone followers (1 at a time) once it gets destroyed the player can just get a new one, allow followers to be sent to MZ Bridge or other areas of the ship, allow to call a reduced death ray attack (kinda like the Euclid's C-Finder), have a vendor (maybe an Alien Worker
) or a vending machine that sells alien things (weapons, ammo, epoxy, crystals, food, biogel, maybe even Buttercup Toys etc), have a Transportalponder-like to be able to go back to the ship (maybe using this as a model
), allow to use the ship to teleport the player to any DLC or Wasteland that the player has previously visited (excluding Anchorage since it is a virtual simulation), make the temporary followers become permanent ones (so we can hire and take them instead of vanilla companions if we want to) and stay on the ship, make areas to be follower rooms or waiting areas, etc.
I got a blank now... I am sure I have more ideas but I can't think of any more
I guess I will post more when I think of them.

