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General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Mystical Panda
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Joined: Wed Mar 30, 2016 2:02 pm

RoyBatty wrote:

Post by Mystical Panda » Thu Feb 01, 2018 12:32 pm

[quote=RoyBatty]


 


Also archive invalidation affects all files, not just textures.


[/quote]


Thanks! I was initially thinking it was just textures. I've heard there's different techniques for 'invalidating' assets from using an 'invalidated' file to actually changing the BSA data itself, and some include automatically setting the modify date so assets are loaded in the correct order engine wise (otherwise a newer asset won't get used). Does it also hold true for all invalidation techniques?  



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RoyBatty
Gary
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BSAss are loaded in order of

Post by RoyBatty » Thu Feb 01, 2018 9:50 pm

BSAs are loaded in order of the plugins, BSAs cannot override previously loaded BSAs (hence vertibird bug from broken steel), dating doesn't matter afaik, loose files take precedence if archive invalidation is used.


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