[quote=RoyBatty]
Also archive invalidation affects all files, not just textures.
[/quote]
Thanks! I was initially thinking it was just textures. I've heard there's different techniques for 'invalidating' assets from using an 'invalidated' file to actually changing the BSA data itself, and some include automatically setting the modify date so assets are loaded in the correct order engine wise (otherwise a newer asset won't get used). Does it also hold true for all invalidation techniques?
