My understanding was that it's better to use a BSA than loose files unless you have a situation where you want 1 mod to win some conflicts and a different mod to win other conflicts. For instance I have 2 conflicting texture mods in Skyrim SE where I want 1 mod to win all conflicts for rocks and mountains and the other mod to win all conflicts for dirt and wood. Also if I'm not mistaken, loose files win all conflicts with BSAs no matter what load order they're in.
First time questions
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
That is not the case with MO,
That is not the case with MO, it's about the order in which things are in the left hand pane.

-
GrantSP
- Posts: 123
- Joined: Sun Jan 08, 2017 11:13 pm
Thanks Roy. Yeah I did know
Thanks Roy. Yeah I did know of that, just it was so long ago I'd forgotten. For me the whole BSA vs loose is a no-brainer as I have been using MO for so long now that I just always defer to the left pane order.
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Yeah that was breaking my
Yeah that was breaking my trials because I just copied my whole stuff into the MO directory. Also explains why I couldn't get a fresh install to work correctly. To me that's the exact opposite of how the game works and loose files should always override bsa's, how can it even control that without unpacking them. I think it gets issues when you exceed a certain amount of files too.

- jlf65
- Posts: 1535
- Joined: Wed Aug 10, 2016 9:10 pm
RoyBatty wrote:Yeah that was
[quote=RoyBatty]Yeah that was breaking my trials because I just copied my whole stuff into the MO directory. Also explains why I couldn't get a fresh install to work correctly. To me that's the exact opposite of how the game works and loose files should always override bsa's, how can it even control that without unpacking them. I think it gets issues when you exceed a certain amount of files too.
[/quote]
Yeah, some things about MO are crazy, which is why I don't use it. I like being able to turn most things into a BSA and still override it with a loose file when needed. The way the base game works without MO seems better to me. Certainly more intuitive.
-
Ossie
- Posts: 7
- Joined: Tue Apr 04, 2017 8:10 pm
Does the StartupMenu.esp need
Does the StartupMenu.esp need to stay active after getting a character out into the world?