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khumak
Posts: 139
Joined: Thu Aug 25, 2016 2:18 am

My understanding was that it

Post by khumak » Mon May 01, 2017 7:41 pm

My understanding was that it's better to use a BSA than loose files unless you have a situation where you want 1 mod to win some conflicts and a different mod to win other conflicts.  For instance I have 2 conflicting texture mods in Skyrim SE where I want 1 mod to win all conflicts for rocks and mountains and the other mod to win all conflicts for dirt and wood.  Also if I'm not mistaken, loose files win all conflicts with BSAs no matter what load order they're in. 



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

That is not the case with MO,

Post by RoyBatty » Mon May 01, 2017 9:50 pm

That is not the case with MO, it's about the order in which things are in the left hand pane.


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GrantSP
Posts: 123
Joined: Sun Jan 08, 2017 11:13 pm

Thanks Roy. Yeah I did know

Post by GrantSP » Mon May 01, 2017 10:54 pm

Thanks Roy. Yeah I did know of that, just it was so long ago I'd forgotten. For me the whole BSA vs loose is a no-brainer as I have been using MO for so long now that I just always defer to the left pane order.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yeah that was breaking my

Post by RoyBatty » Tue May 02, 2017 7:52 am

Yeah that was breaking my trials because I just copied my whole stuff into the MO directory. Also explains why I couldn't get a fresh install to work correctly. To me that's the exact opposite of how the game works and loose files should always override bsa's, how can it even control that without unpacking them. I think it gets issues when you exceed a certain amount of files too.


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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

RoyBatty wrote:Yeah that was

Post by jlf65 » Tue May 02, 2017 7:49 pm

[quote=RoyBatty]Yeah that was breaking my trials because I just copied my whole stuff into the MO directory. Also explains why I couldn't get a fresh install to work correctly. To me that's the exact opposite of how the game works and loose files should always override bsa's, how can it even control that without unpacking them. I think it gets issues when you exceed a certain amount of files too.


[/quote]


 


Yeah, some things about MO are crazy, which is why I don't use it. I like being able to turn most things into a BSA and still override it with a loose file when needed. The way the base game works without MO seems better to me. Certainly more intuitive.


 



Ossie
Posts: 7
Joined: Tue Apr 04, 2017 8:10 pm

Does the StartupMenu.esp need

Post by Ossie » Tue May 02, 2017 11:05 pm

Does the StartupMenu.esp need to stay active after getting a character out into the world?


 



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