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Error Loading Tale of Two Wastelands FOMOD

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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epicfailsniper
Posts: 3
Joined: Tue Feb 14, 2017 5:11 am

Error Loading Tale of Two Wastelands FOMOD

Post by epicfailsniper » Tue Feb 14, 2017 5:47 am

So, this may very well be my stupidity at play here, but I have been trying to get TTW installed for the last 5 hours and 30 minutes using both FOMM and Nexus Mod Manager. 


I am running an ASUS ROG GL552VW laptop with 12 GB RAM, an Intel i7-6700HQ running at 2.6 GHz running on Windows 10 OS


When using Nexus Mod Manager v. 0.63.13 the mod gets to 45% completion, stops abruptly and lists its status as incomplete with no error message


When using FOMM v. 0.14.11.12. and entering package manager, I get the error message "Invalid Archive: open/read error! Is it encrypted and wrong password was provided? If your archive is exotic it is possible that SevenZipSharp has no signiature for its format and thus decided it is TAR by mistake." 


I have purchased Fallout New Vegas, all of its DLC and Fallout 3 GOTY on steam


I was also using a 4GB enabler for both games, not sure if it is relevant but in case I figured the more information I give, the better


I am really new to modding (started last month!) and have no idea what any of what I have posted means, I had to ask friends and google how to even make most of this post, so, I apologize if the fix is incredibly obvious and I have missed it. What I have currently tried is uninstalling, then re-installing FOMM, Tale of Two Wastelands (with a manual change of file location), downloading through nexus mod manager, deleting the install log for nexus mod manager to try to make FOMM my default mod manager and not much else currently comes to mind, I've mostly just been looking at the forums trying to find information while pretending to pay attention in class and haven't found/possibly missed people with the same issues as myself.


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TAWM
Posts: 80
Joined: Tue May 24, 2016 2:42 am

For one downloading mods to

Post by TAWM » Tue Feb 14, 2017 9:28 am

For one downloading mods to Fallout 3 data isn't going to add them to Tale of Two Wastelands since Tale of Two Wastelands is a mod for Fallout New Vegas that adds Fallout 3 and all of it's DLCs to New Vegas as mods.  When you are playing tale of two wastelands even in the capital wasteland and running a tale of two wastelands converted Marts Mutant Mod your still playing Fallout New Vegas since all the Fallout 3 content and converted mods run on the New Vegas engine.  Mods for Fallout 3 to work in a tale of two wastelands game have to be converted to work with TTW and installed like you would a regular mod for fallout new vegas.   


 


Second mods like FWE don't work with Tale of Two Wastelands.  Project Nevada does and has a compatibility patch for it available on this site and Project Nevada is the successor to FWE so FWE is basically useless.  Project Beauty and all Fallout 3 mods that require plugins need to be made compatible with Tale of Two Wastelands their are lists available on this site showing mods for Fallout 3 that have been converted and yes project beauty is one of them. 


 




If you are having trouble installing Tale of Two Wastelands check YouTube their are quite a few videos on their about how to install tale of two wastelands


https://www.youtube.com/watch?v=tffNlRH6a2M


 


Personally I use Mod Organizer not NMM or FOMM so their are some differences.  Getting back to load order I'm going to give you my current one as an example


 0  0 FalloutNV.esm

 1  1 DeadMoney.esm

 2  2 HonestHearts.esm

 3  3 OldWorldBlues.esm

 4  4 LonesomeRoad.esm

 5  5 GunRunnersArsenal.esm

 6  6 ClassicPack.esm

 7  7 MercenaryPack.esm

 8  8 TribalPack.esm

 9  9 CaravanPack.esm

10  a Fallout3.esm

11  b Anchorage.esm

12  c ThePitt.esm

13  d BrokenSteel.esm

14  e PointLookout.esm

15  f Zeta.esm

16 10 TaleOfTwoWastelands.esm

17 11 TTWFixes.esm

18 12 NewVegasUncut.esm

19 13 NewVegasUncut - TTW.esm

20 14 oHUD.esm

21 15 SomeguySeries.esm

22 16 TTWInteriors_Core.esm

23 17 TTWInteriorsProject_Combo.esm

24 18 StreetLights.esm

25 19 Run the Lucky 38.esm

26 1a NewVegasUncut - StreetLights.esm

27 1b TTW Redesigned.esm

28 1c Mart's Mutant Mod.esm

29 1d Regulators.esm

30 1e Rivet City Realignment.esm

31 1f domecity.esm

32 20 More Perks.esm

33 21 NevadaSkies.esm

34 22 NewVegasUncut - TTWInteriors.esm

35 23 A Trail of Crumbs.esm

36 24 Sortomatic.esm

37 25 bittercup_comp.esp

38 26 Project Nevada - Core.esm

39 27 Project Nevada - Equipment.esm

40 28 Project Nevada - Rebalance.esp

41 29 Project Nevada - Cyberware.esp

42 2a Project Nevada - Extra Options.esm

43 2b STRobot-Core.esm

44 2c House of Horrors.esm

45 2d TTW_OutcastTrading.esp

46 2e TTW_SpeechChecks.esp

47 2f TTW_StartupMenu.esp

48 30 TTW_StashPackOptions.esp

49 31 ttw_wildwasteland.esp

50 32 TTWOptions.esp

51 33 DarNifiedUINV.esp

52 34 The Mod Configuration Menu.esp

53 35 JIP Companions Command & Control.esp

54 36 JIP Improved Recipe Menu.esp

55 37 Project Nevada - Rebalance Complete.esp

56 38 Project Nevada - All DLC.esp

57 39 Project Nevada - Cyberware Additions.esp

58 3a Flora Overhaul.esp

59 3b Vurt's WFO.esp

60 3c The Lucky 38 Empire.esp

61 3d TTWInteriorsSortomatic.esp

62 3e EVE FNV - ALL DLC.esp

63 3f Project Nevada - TTW.esp

64 40 TTW Perks and Home Markers Essential.esp

65 41 TheFalcon.esp

66 42 STRobot-ChemImmunity.esp

67 43 TTWInteriors_Streetlights.esp

68 44 nevadaskies_-_ttw_edition.esp

69 45 TTWIntMojaveExpressBoxes_Combo.esp

70 46 TTW_TheFamily.esp

71 47 BurkeCompanion.esp

72 48 NewVegasBounties.esp

73 49 NewVegasBountiesII.esp

74 4a TheInheritance.esp

75 4b Russell.esp

76 4c NewVegasUncut - New Vegas Bounties.esp

77 4d LightSaber--TTW.esp

78 4e AutumnLeaves.esp

79 4f NewVegasUncut - New Vegas Bounties II.esp

80 50 TheCollector.esp

81 51 NewVegasUncut - Inheritance.esp

82 52 NewVegasUncut - Russell.esp

83 53 NewVegasUncut - Project Nevada.esp

84 54 TTWInt_RunL38_Patch.esp

85 55 TTW MMM + EVE + TTW Redesigned.esp

86 56 nvis.esp

87 57 mmm_nvis_comp_patch.esp

88 58 Mart's Mutant Mod Merged Patch Helper.esp

89 59 XFO - 4bb - Perks - Two per level.esp

90 5a More Perks - EVE compatibility patch.esp

91 5b More Perks Patch.esp

92 5c More Perks 2.94b patch.esp

93 5d AutoGates.esp

94 5e Improved Casinos 4X.esp

95 5f Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp

96 60 citadel_fix-for_v2-4a.esp

97 61 Merge Patch.esp    


In my load order I have both regular new vegas mods and converted fallout 3 mods.  It's all one load order since Tale of Two Wastelands is still at the end of the day a mod for Fallout New Vegas and your playing New Vegas when you are playing tale of two wastelands.       


 


Also your load order should always begin as this


 0  0 FalloutNV.esm

 1  1 DeadMoney.esm

 2  2 HonestHearts.esm

 3  3 OldWorldBlues.esm

 4  4 LonesomeRoad.esm

 5  5 GunRunnersArsenal.esm

 6  6 ClassicPack.esm

 7  7 MercenaryPack.esm

 8  8 TribalPack.esm

 9  9 CaravanPack.esm

10  a Fallout3.esm

11  b Anchorage.esm

12  c ThePitt.esm

13  d BrokenSteel.esm

14  e PointLookout.esm

15  f Zeta.esm

16 10 TaleOfTwoWastelands.esm  


Exactly like that or else TTW is not going to work.  If you have more questions the best place to look for how to install tale of two wastelands is actually YouTube and not here since YouTubers walk you through the entire process in depth.  Especially since your going to need to download things like FNVEdit, LOOT, NVSE, etc to get tale of two wastelands to work properly.   


 


 



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Please read the FAQ, all of

Post by RoyBatty » Tue Feb 14, 2017 10:53 am

Please read the FAQ, all of these problems are in it. Pay particular attention to mods you should not use with TTW.


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epicfailsniper
Posts: 3
Joined: Tue Feb 14, 2017 5:11 am

-to Roybatty: I thought I

Post by epicfailsniper » Tue Feb 14, 2017 3:14 pm

-to Roybatty: I thought I disabled Better Game Performance, apparently not, thanks!


-to TAWM: Youtube told me that to use FOMM you need to disable all your NMM mods, then re-enable them in FOMM, this should fix my problem, along with the above issue, and disabling all my fallout 3 mods and setting the launcher back to the default one


I appreciate the help, have not put any of this into practice yet and will try to keep this thread updated



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