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Installing Issues : FOMM Crash on Packmanager

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ilur
Posts: 3
Joined: Mon Sep 05, 2016 6:06 pm

Installing Issues : FOMM Crash on Packmanager

Post by ilur » Mon Sep 05, 2016 6:19 pm

I am new. Hello.


I already played it, but recently purchased the whole thing to be able to play, both FNV and FN3 with DLCs.


After following the steps to patch and install, when on Step 7 (https://taleoftwowastelands.com/content/alpha-download-v294b) I get an error message. Underneath there is a screenshot of the error.


Here is the info required. Hope I didnt miss anything.


 




  • System Specs : Win8.1, AMD A6-5200. 4G RAM


  • Mod Manager and Version FOMM 0.14.11.12


  • TTW Install Log (None Found ???)


  • Current Load Order 


  • FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm TribalPack.esm MercenaryPack.esm ClassicPack.esm CaravanPack.esm   Total active plugins: 10 Total plugins: 10  


  • Symptoms (Picture Below)


  • What you have already tried? Restart, reinstall, run again.


Additionally, we'd like to have some information on your specific version of Fallout 3:




  • Steam download game of the year


 



 


The crashdumb reads as follows:



lunes, 5 de septiembre de 2016 - 11:13:14 a. m.


Fomm 0.14.11.13


OS version: Microsoft Windows NT 6.2.9200.0


 


System.UnauthorizedAccessException: Acceso denegado a la ruta de acceso 'C:\Program Files (x86)\FOMM\data\FalloutNV\cache'.


   en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)


   en System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)


   en System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)


   en Fomm.Games.Fallout3.Fallout3GameMode.get_ModInfoCacheDirectory()


   en Fomm.PackageManager.PackageManager.CheckFOModCache()


   en Fomm.PackageManager.PackageManager..ctor(MainForm mf)


   en Fomm.MainForm.bPackageManager_Click(Object sender, EventArgs e)


   en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)


   en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)


   en System.Windows.Forms.Control.WndProc(Message& m)


   en System.Windows.Forms.ButtonBase.WndProc(Message& m)


   en System.Windows.Forms.Button.WndProc(Message& m)


   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


 


ilur
Posts: 3
Joined: Mon Sep 05, 2016 6:06 pm

Updated .NET, cleaned temp

Post by ilur » Mon Sep 05, 2016 7:12 pm

Updated .NET, cleaned temp files. Same issue.



ilur
Posts: 3
Joined: Mon Sep 05, 2016 6:06 pm

Mod path was different from

Post by ilur » Mon Sep 05, 2016 7:29 pm

Mod path was different from where the mods are. Now seems OK.



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