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Specific Mothership Zeta Crash/Freeze for me

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CrusaderTheFirst
Posts: 55
Joined: Thu Oct 22, 2015 7:29 am

Specific Mothership Zeta Crash/Freeze for me

Post by CrusaderTheFirst » Tue Feb 02, 2016 1:57 am

When I start mothership zeta, everything appears normal at first, I get abducted, same as normal. However, the next cutscene will either crash or play at a very low fps and then stop completely. (depending on the mods I have loaded of course) I'm not a mod expert, so I can't find out what the problem is. Look at the files I've attached for my mod load order. (the inactive ones are ones that I'll delete when I get to it) I've tried disabling a number of mods, moving mod order, and even dropping my gear and still nothing.


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Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

Get rid of YUP, you don't

Post by Lyndi » Tue Feb 02, 2016 3:00 am

Get rid of YUP, you don't need it since you are also using TTW Fixes. TTW Fixes should also be directly after the taleoftwowastelands.esm.


Follow this guide to manually sort your load order: https://taleoftwowastelands.com/content/load-order-general-guide


You should also make a merge patch using FNVEdit.


Give these a try and see if any of it helps.


Produces the programming equivalent of coffee stains.

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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Yep, I agree with Lyndi.

Post by KeltecRFB » Tue Feb 02, 2016 2:30 pm

Yep, I agree with Lyndi.


"Si vis pacem, para bellum!"

CrusaderTheFirst
Posts: 55
Joined: Thu Oct 22, 2015 7:29 am

OK, I got rid of YUP, no

Post by CrusaderTheFirst » Tue Feb 02, 2016 4:13 pm

OK, I got rid of YUP, no crashes but it still freezes when the aliens put that needle thingy in me. I have no idea how to make a merged patch though.



Lyndi
Posts: 555
Joined: Tue Jul 07, 2015 8:32 pm

RoyBatty made a video that is

Post by Lyndi » Tue Feb 02, 2016 7:09 pm

RoyBatty made a video that is really easy to follow on how to make a simple merge patch in FNVEdit: https://www.youtube.com/watch?v=yq-fqpL5LqE


Have you tried turning off the Zan Auto-purge plugin? I've never used it personally but I've heard of it breaking scripts and generally messing things up at times.


Sorry I can't be of more help. There are several esp files on your load order that I am unfamiliar with.


Produces the programming equivalent of coffee stains.

CrusaderTheFirst
Posts: 55
Joined: Thu Oct 22, 2015 7:29 am

Alright, I tried making a

Post by CrusaderTheFirst » Tue Feb 02, 2016 10:36 pm

Alright, I tried making a merge patch, no luck. Turned off zan auto-purge plugin, it still freezes but now I have a different result. Something pops up and it says missing master files. I try looking at NMM, nothing says there's any missing master files. What am I missing?



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

what's saying it's missing

Post by Puppettron » Wed Feb 03, 2016 12:01 am

what's saying it's missing master files on the popup?


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

CrusaderTheFirst
Posts: 55
Joined: Thu Oct 22, 2015 7:29 am

A random popup that crashes

Post by CrusaderTheFirst » Wed Feb 03, 2016 2:19 am

A random popup that crashes the game.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

open your LO in edit, it will

Post by Puppettron » Wed Feb 03, 2016 4:45 am

open your LO in edit, it will tell you what's missing.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

CrusaderTheFirst
Posts: 55
Joined: Thu Oct 22, 2015 7:29 am

Alright, I figured out the

Post by CrusaderTheFirst » Wed Feb 03, 2016 11:07 am

Alright, I figured out the problem. Everything is working fine now. Thanks for the help everyone.



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