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Supermutant Rebalance Doesn't Seem to be working.

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Callum93
Posts: 13
Joined: Sun Sep 27, 2015 3:35 pm

Yes, 

Post by Callum93 » Tue Sep 29, 2015 1:56 pm

Yes, 


Is there a reason the Supermutant Rebalance would be any different on a new game? Because the mod is toggled while in game so a save must be established before that particular plugin loads (since it is togglable) ? In short, there is no way to turn rebalance on without being already inside the game, be it a fresh save or otherwise?



I haven't reached DC yet but I'm quite curious about how that particular feature works. 



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Jax will have to explain how

Post by RoyBatty » Tue Sep 29, 2015 4:14 pm

Jax will have to explain how the SM rebalance is supposed to function. He's the one who made it.


Image

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

When I made it, it was simple

Post by JaxFirehart » Tue Sep 29, 2015 4:36 pm

When I made it, it was simple override plugin. It was heavily modified for TTW Options to allow toggleability.


It is SUPPOSED to reduce SM HP as well as giving them a stepping scale of DT, starting with lower DT than FNV mutants and progressing (Super Mutant -> Brute -> Master -> Overlord -> Behemoth) to much higher than FNV mutants.


A bit of searching on the forum will bring up my original thread which includes the actual details (specifically, HP and DT for each SM variant).



User avatar
Postal-Dude
Posts: 174
Joined: Thu May 21, 2015 3:13 pm

You sure its not as it should

Post by Postal-Dude » Sun Oct 04, 2015 2:53 pm

You sure its not as it should be? For me it looked normal. For Fallout 3 Standards I mean. I used the re-balance too.


Super Mutant Masters and especially Overlords can be really difficult on Lower Levels like 10. Especially on Normal-Very Hard Difficult. Without companion really difficult. 10 Missiles sounds normal for this, especially overlords. They were like that in Fallout 3 Vanilla already.



cabark03
Posts: 5
Joined: Mon May 18, 2015 1:20 am

Hello,

Post by cabark03 » Sun Oct 04, 2015 7:52 pm

Hello,


I found this thread by googling SM Rebalance not working.  I'm seeing the same issue with the rebalance not seeming to activate through the Mod Config Menu.  I downloaded the original SM Rebalance ESP file and then loaded it through FOMM.  The rebalance worked after I did that, just not through MCM.


The MCM SM rebalance did used to work for me flawlessly on my old computer.  I got a new system and reinstalled everything and this is my first playthrough and I noticed immediately the mutants were bullet sponges.  I believe the was a updated version of TTW released between my old computer and the new install.  Thanks.


 



[X] DeadMoney.esm


[X] HonestHearts.esm


[X] OldWorldBlues.esm


[X] LonesomeRoad.esm


[X] GunRunnersArsenal.esm


[X] CaravanPack.esm


[X] ClassicPack.esm


[X] MercenaryPack.esm


[X] TribalPack.esm


[X] Fallout3.esm


[X] Anchorage.esm


[X] ThePitt.esm


[X] BrokenSteel.esm


[X] PointLookout.esm


[X] Zeta.esm


[X] TaleOfTwoWastelands.esm


[X] TTWFixes.esm


[X] TTWInteriors_Core.esm


[X] Mart's Mutant Mod.esm


[X] CFWTTW.esm


[X] AWorldOfPain(Preview).esm


[X] AWorldOfPainFO3.esm


[X] TTWInteriorsProject_Combo.esm


[X] TTW Redesigned.esm


[X] More Perks.esm


[X] Project Nevada - Core.esm


[X] Project Nevada - Cyberware.esp


[X] Project Nevada - Extra Options.esm


[X] Project Nevada - Equipment.esm


[X] Project Nevada - Rebalance.esp


[X] oHUD.esm


[X] BBBackpacks.esm


[X] TTWOptions.esp


[X] TTW_OutcastTrading.esp


[X] TTW_NoKarmaDCFollowers.esp


[X] TTW_Reputation.esp


[X] TTW_AnchorageCustomization.esp


[X] Project Nevada - Rebalance Complete.esp


[X] Project Nevada - Cyberware Additions.esp


[X] Project Nevada - All DLC.esp


[X] Project Nevada - TTW.esp


[X] DarNifiedUINV.esp


[X] The Mod Configuration Menu.esp


[X] CASM with MCM.esp


[X] Centered 3rd Person Camera - Unraised.esp


[X] More Perks Patch.esp


[X] Solar's Bottled Water.esp


[X] Solar's Bottled Water - Bottlecaps.esp


[X] Solar's Bottled Water - Bottlecaps NH.esp


[X] dD - Enhanced Blood Main NV.esp


[X] Flora Overhaul.esp


[X] Vurt's WFO.esp


[X] TTW - Realistic Interior Lighting - BS.esp


[X] TTW - Realistic Interior Lighting - OA.esp


[X] TTW - Realistic Interior Lighting - PL.esp


[X] TTW - Realistic Interior Lighting.esp


[X] rilttwinteriorpatch.esp


[X] IMPACT.esp


[X] EVE FNV - ALL DLC.esp


[X] More Perks - EVE compatibility patch.esp


[X] WeaponModsExpanded.esp


[X] WMX-EVE.esp


[X] Mart's Mutant Mod Merged Patch Helper.esp


[X] MMM - TTW Reputation Patch.esp


[X] AWOP FO3 - AWOPNV - WMX - EVE.esp


[X] CFWTTW - EVE.esp


[X] CFWTTW - IMPACT.esp


[X] FlashlightNVSE.esp


[X] TTW FlashlightNVSE.esp


[X] EVE - TTW Reputations.esp


[X] IMPACT - TTW.esp


[X] TTW MMM + EVE + TTW Redesigned.esp


[ ] ttw_supermutantrebalance.esp


[X] Merged Patch.esp


 

 



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