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Bug report : mines do not deal correct damage if stacked

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Question
Posts: 134
Joined: Thu Jul 16, 2015 5:33 am

Bug report : mines do not deal correct damage if stacked

Post by Question » Sat Jul 18, 2015 12:59 am

I placed 5 mines stacked ontop of each other and lured a 110 hp, 4 DT raider onto them. That should have done enough damage to kill one raider, but instead it did neglible damage (even with the 50% damage penalty i was under).


I loaded a save and replaced the mines, this time spreading them out instead of stacking them ontop of each other. This time the mines functioned perfectly.


For some reason it seems mines do not do proper damage if they are stacked ontop of one another.


Version : TTW 2.9.4b.


FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm

TTWFixes.esm

ttw_wildwasteland.esp

TTWOptions.esp

TTW_StashPackOptions.esp

TTW_StartupMenu.esp

TTW_SpeechChecks.esp

TTW_OutcastTrading.esp

TTW_NoKarmaDCFollowers.esp

TTW_Reputation.esp

TTW_AnchorageCustomization.esp



Total active plugins: 27

Total plugins: 108





Total plugins: 108

 


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Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

That's probably more an

Post by Gribbleshnibit8 » Sat Jul 18, 2015 1:19 am

That's probably more an engine bug than anything else. Spread your mines out, yo.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Also you got like 10 threads

Post by TJ » Sat Jul 18, 2015 1:22 am

Also you got like 10 threads on the first page of recent content with your load order on it. Start spoiler tagging that stuff, yo.


My project Dash is on Kickstarter!



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