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HELP! Crash After Nine Year Intro!

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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MoDzKing99
Posts: 9
Joined: Tue Jun 09, 2015 10:59 am

HELP! Crash After Nine Year Intro!

Post by MoDzKing99 » Tue Jun 09, 2015 11:26 am



  • System Specs - Windows 7 64-bit, Intel(R) Core(TM) i5-4258U CPU @ 2.40GHz , 4.00 GB


  • Mod Manager and Version - Fallout Mod Manager (0.13.21)


  • TTW Install Log - Attached


  • Current Load Order - Attached


  • Symptoms - It crashes after the Nine Year Intro vs. Letting me continue through the party and etc..


  • Unchecking some mods but i still need help!


My game crashes at soon as the Nine year intro ends, I have teamviewer if anything...


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thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Just to clarify, this crash

Post by thermador » Tue Jun 09, 2015 2:41 pm

Just to clarify, this crash is during the character generation, before you get to the birthday party?


I don't see any issues with your install log.


However, I do see Readius_NV.esp in your load order.  I realize that it is disabled in your load order, but even having readius installed at all can crash your game, because in the birthday party you get your pip-boy, and readius interferres with that.  Uninstall it completely and start a new game.  Read the FAQ: https://taleoftwowastelands.com/content/faq#whatfnvmodswork


How did you install TTW?  I'm assuming via manual installation.  If not, that may be the issue.  With only 4GB of RAM, there is no way FOMM would have successfully installed the TTW .fomod.


 



MoDzKing99
Posts: 9
Joined: Tue Jun 09, 2015 10:59 am

Ok ill try that and yes

Post by MoDzKing99 » Tue Jun 09, 2015 6:57 pm

Ok ill try that and yes manual, ill try it out now


 



MoDzKing99
Posts: 9
Joined: Tue Jun 09, 2015 10:59 am

It went for alittle longer

Post by MoDzKing99 » Tue Jun 09, 2015 7:00 pm

It went for alittle longer but it crashed again,any other tips? the 4GB Launcher?



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

That's going to be pretty

Post by TrickyVein » Tue Jun 09, 2015 7:02 pm

That's going to be pretty much required if you're using higher resolution texture replacers.



MoDzKing99
Posts: 9
Joined: Tue Jun 09, 2015 10:59 am

It works now thanks!  

Post by MoDzKing99 » Tue Jun 09, 2015 10:03 pm

It works now thanks!


 



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