Taking a break from that, I'm going to run a little experiment. I'll convert a mod and you tell me what I'm doing wrong. I'll use Point Radio, since it's a fairly simple mod that also happens to rely on a DLC.
1. Download PR and an optional plugin to C:\\Games\Steam\SteamApps\Common\Fallout New Vegas\mods.
2. Use FOMM's Package Manager to add fomods for them, activate the Point Radio fomod to get all the songs, then activate-and-overwrite Point Radio Wasteland Edition so I can hear the station in places other than Point Lookout.
3. Open Edit, activate FONV and its DLCs, FO3 and its DLCs, TaleOfTwoWastelands.esm, and PointRadio.esp.
4. Right-click Point Radio, add all the masters. Right-click again, Sort Masters. Check the file header to make sure masters are in the right order, close to save.
5. Open PR in Edit again, double-check file header for master order because why not, right-click, Apply Script, TTW Conversion Script, OK, close to save.
6. Right-click the Geck Powerup, Run as Administrator, load PointRadio.esp and set it as the active file, click "yes to all" 18 times (I counted), go to Scripts, expand the FormID column so I can click the top of it, see only one at the top with an asterisk, open the script, save the script, save and close the Geck.
7. Re-open PointRadio.esp in Edit, check file header again to see masters are still there and in order and the version number is updated, expand Worldspace for edits, check these edits, wonder why it's "Capital Wasteland" when the seat of government is in the Capitol and not an uppercase letter, delete entry for Freeside, The Pitt, and that Enclave camp, right-click to check for errors because that's always a good thing to do, close Edit to save.
8. Load game, be glad that I changed the main title theme to FO3's since the NV theme had started to create a sort of Pavlovian anger response, load save, check pipboy, start Point Radio, become happy, close game.
Okay. So I did that right. That is the exact same way I did my house. What's going on?