Windows 7 64-bit, don't know how much memory but it was custom-built to handle Skyrim on Very High graphics and does so beautifully even with hi-res textures (as long as I'm not running too many script-heavy mods), FO3 GOTY and FONV Ultimate are both from Steam. In fact, I just got NV in the latest Steam sale and installed it over the weekend, so everything I've downloaded for it is the absolute latest version. When I started playing, I noticed how similar it was to FO3, did some googling, and was excited that I'd be able to port armor mods from FO3 to NV without having to learn how to use Blender, and then I did further googling and learned of TTW.
My load order is exactly what it's supposed to be, according to the Alpha Download page; I've all but memorized that freakin' thing. I've made the changes to all three of the .ini files, and have triple-checked to make sure nothing is overwriting them. I removed Darnified, Readius, Fook, and a few others I don't remember but your page said they don't play well with TTW. And after all that, when I start a new game, I get the NV intro movie, the FO3 intro movie, and then wake up at Doc Mitchell's. For a while I was having trouble getting the main menu to show up, but I did more googling and I learned that it's because even if I use xEdit to change a master from FO3 to NV, NV is apparently extremely picky about what it will allow to be in its load list.
And if my NV is picky, my NV GECK is downright berserk. Can I modify an existing NV mod to create a new armor based off somebody else's? Yes. Can I create a new .esp and make a new gun from scratch? Yes. Can I load both mods alongside each other so I can copy one onto the other, or use the Merge script in xEdit to combine them, or even load both in xEdit and manually copy the records from one onto the other and have GECK actually load the result? Depends on the mods, the alignment of the planets, and how many animals I've sacrificed that day, but the answer is usually no. *table flip* It will start to load, and then the percentage at the bottom will simply stop, and GECK will go Not Responding.
I seriously have yet to figure out the pattern of what GECK will and won't load, but I've started screaming into couch cushions so I don't wake anybody up at night. I really, really, REALLY want to bring my house mod from FO3 into NV, since it's almost 1000 kb of nothing but architecture and items (since I suck at making NPCs), but neither GECK nor NV will load with it in my mod list and I really don't want to build the whole thing all over again from scratch... if the GECK would stop being picky about loading anything that was once related to FO3, that is.
And now I have to get to work. I eagerly await any insight whatsoever because I'm seriously about to give up.
