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TTW Optionals / Bobblehead - Strength / Load Time Issues

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

I got the file but I really

Post by Risewild » Fri Jun 12, 2015 2:18 pm

I got the file but I really have no time to test it while I am on hollidays indecision.


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

No worries Rise. 

Post by TJ » Fri Jun 12, 2015 4:56 pm

No worries Rise. 


My project Dash is on Kickstarter!



Sentient6
Posts: 19
Joined: Mon May 25, 2015 10:43 am

Soryy TJ, forgot to check

Post by Sentient6 » Sun Jun 14, 2015 12:07 pm

Soryy TJ, forgot to check this thread. I tried your plugin, and everything seems to work fine - proper item effect for Strength Bobblehead, and loading times are fine, so far.


However (there's always one of there), I had a little problem with the Strength perk. If I just loaded your plugin instead of the hotfix one, my Strength was reduced by one, permanately. I suppose this has to do with how the Bobblehead rebalance works (?) - removes the vanilla +1 STR and adds +25 Lbs. However, I never had the +1 STR, since I had the rebalabce active from the get go, meaning I got a -1 STR penalty for nothing. Eventually, I loaded the hotfix plugn, removed the perk through the console, loaded your plugin, and added the perk again. Now everything works perfectly.


I'm not sure if this issue would affect the rest of the Bobbleheads (that I found), and their active effect isn't as obvious or easy to check as Strength/CarryWeight. I suppose the best thing to make sure everything works would be to remove all the Bobblehead perks with the hotfix plugin loaded, then load TJ's, and add the perks again. Good thing I only found a handful of Bobbleheads...



Sekundes
Posts: 9
Joined: Mon Jun 08, 2015 2:30 am

Sentient6, how did you remove

Post by Sekundes » Tue Jun 16, 2015 6:21 am

EDIT: Nevermind, finally figured it out on my own. For anyone else wondering what the command to remove and re-add the bobblehead perks are, it's player.removespell <ID goes here> and player.addspell <ID goes here>  .



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Sentient6 wrote:However

Post by TJ » Tue Jun 16, 2015 1:54 pm

[quote=Sentient6]However (there's always one of there), I had a little problem with the Strength perk. If I just loaded your plugin instead of the hotfix one, my Strength was reduced by one, permanately. I suppose this has to do with how the Bobblehead rebalance works (?) - removes the vanilla +1 STR and adds +25 Lbs. However, I never had the +1 STR, since I had the rebalabce active from the get go, meaning I got a -1 STR penalty for nothing. Eventually, I loaded the hotfix plugn, removed the perk through the console, loaded your plugin, and added the perk again. Now everything works perfectly.[/quote]


That's because somehow the strength effect got overwritten in the hotfix. It's now fixed in this version of the plugin. There's nothing I can do about it and the process you described is really the only solution.


My project Dash is on Kickstarter!



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Sekundes wrote:

Post by JaxFirehart » Tue Jun 16, 2015 4:41 pm

[quote=Sekundes]


EDIT: Nevermind, finally figured it out on my own. For anyone else wondering what the command to remove and re-add the bobblehead perks are, it's player.removespell <ID goes here> and player.addspell <ID goes here>  .


[/quote]


Remove/AddSpell is for abilities, Remove/AddPerk is for perks. All of the bobbleheads give perks, but some of the perks just give an ability with no other special behavior. Removing a bobblehead ability without removing the perk may result in unforeseen problems.



Sekundes
Posts: 9
Joined: Mon Jun 08, 2015 2:30 am

JaxFirehart wrote:

Post by Sekundes » Wed Jun 17, 2015 1:01 am

[quote=JaxFirehart]


 


Sekundes wrote:



EDIT: Nevermind, finally figured it out on my own. For anyone else wondering what the command to remove and re-add the bobblehead perks are, it's player.removespell <ID goes here> and player.addspell <ID goes here>  .


 



Remove/AddSpell is for abilities, Remove/AddPerk is for perks. All of the bobbleheads give perks, but some of the perks just give an ability with no other special behavior. Removing a bobblehead ability without removing the perk may result in unforeseen problems.


[/quote]


 


Really? Crud, because I tried every varient of player.removeperk 00038832 and player.removeperk 000630E5 and it kept saying perk not found, but the player.removespell did.



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RoyBatty
Gary
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Location: Vault 108

You have to change the first

Post by RoyBatty » Wed Jun 17, 2015 1:52 am

You have to change the first numbers to the index of Fallout3.esm... usally 06 or 0a depending on what you have installed.


TJ: Hotfix link on alpha download is Page not Found


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Sekundes
Posts: 9
Joined: Mon Jun 08, 2015 2:30 am

RoyBatty wrote:

Post by Sekundes » Wed Jun 17, 2015 2:25 am

[quote=RoyBatty]


 


You have to change the first numbers to the index of Fallout3.esm... usally 06 or 0a depending on what you have installed.


TJ: Hotfix link on alpha download is Page not Found


[/quote]


 


I tried that as well, Fallout 3 is 0B in my load order.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

It should never be 0B, what

Post by JaxFirehart » Wed Jun 17, 2015 3:47 am

It should never be 0B, what is your load order?



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