You should be using TTWFixes, not YUP. Yesterday I installed all of Someguy's mods with the exception of BMF, and the companion wheels for Charon and ED-E are working fine for me. I also installed The Couriers Stash, so it's not that either.
You should be using TTWFixes, not YUP. Yesterday I installed all of Someguy's mods with the exception of BMF, and the companion wheels for Charon and ED-E are working fine for me. I also installed The Couriers Stash, so it's not that either.

open console, click her, type: setplayerteammate 0
Your load order is all wrong, and it was difficult to read like that. Put TTWFixes.esm after TaleofTwoWastelands.esm
Using YUP is probably what broke it and the NPC's are persistent in your saves.

[quote=sugarpunk]
I hate to bring a post back from the dead, but I was consulting this thread after having the same problem with talking to Clover, and after experimenting, I think I solved this. I noticed that many of the dialog topics in AWOP-NV's .esm referenced the Followers quest. I looked this up, and noted it referenced a formlist which was a list of followers. The Fallout 3 companions were not added to this formlist. I popped them in, loaded up my game, and voila! I can talk to Clover again!
[/quote]
Are you using the Companion Overhaul plugin?
You can find it here:
https://taleoftwowastelands.com/content/companion-overhaul-prerelease
Are you using a merged patch? That usually helps.
[quote=Aboloft]
Do not listen to anything Roy says he is incorrect. If you need help feel free to contact me :)
[/quote]
Roy is one of the team member's that helps with the mod,you arent.He knows much more then you do about these things.All your doing by saying he's wrong is showing how arrogant you are.You just recently joined the site.Saying something like this on your first post is not something you should do and doesnt leave a good impression.