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missing textures/meshes in downtown DC Interior locations

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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

documents > my games > tale

Post by Puppettron » Wed Apr 22, 2015 8:21 pm

documents > my games > tale of two wastelands


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

fg094
Posts: 12
Joined: Sun Apr 19, 2015 5:40 pm

are those from fallout3 files

Post by fg094 » Thu May 07, 2015 8:07 pm

are those from fallout3 files or newvegas files?



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

the installer log will tell

Post by Puppettron » Thu May 07, 2015 9:20 pm

the installer log will tell us/you if things got missed in installation.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

This is a PSA. 

Post by TrickyVein » Thu May 07, 2015 9:38 pm

This is a PSA. 


If you do not post things like install logs into .txt documents, attach them to your posts or use pastebin, your post will be flagged as spam and summarily deleted.


Thank-you!



fg094
Posts: 12
Joined: Sun Apr 19, 2015 5:40 pm

can't see any errors in the

Post by fg094 » Thu May 07, 2015 10:46 pm

can't see any errors in the file :/



fg094
Posts: 12
Joined: Sun Apr 19, 2015 5:40 pm

ok, so I opened up the GECK

Post by fg094 » Fri May 08, 2015 2:12 am

ok, so I opened up the GECK and discovered that they aren't missing. they are there and from what I can tell from clicking on the "preview" option in the Geck they both work fine, but for some reason they aren't showing up in game... any ideas what might cause this? their IDs in the geck match the ones i got in game so I don't think it's anything to do with the game looking in the wrong place.



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

List ALL your mods (in a

Post by RoyBatty » Fri May 08, 2015 8:19 am

List ALL your mods (in a spoiler) including graphics mods and anything like ENB.


Image

fg094
Posts: 12
Joined: Sun Apr 19, 2015 5:40 pm

Hidden text GameMode

Post by fg094 » Sat May 09, 2015 2:26 pm

this is my current mod load order and + an extra weapon replacer


[collapsed title=load order and extra mods] load order+ extra mods


GameMode=FalloutNV



 


FalloutNV.esm=1


DeadMoney.esm=1


HonestHearts.esm=1


OldWorldBlues.esm=1


LonesomeRoad.esm=1


GunRunnersArsenal.esm=1


ClassicPack.esm=1


MercenaryPack.esm=1


TribalPack.esm=1


CaravanPack.esm=1


Fallout3.esm=1


Anchorage.esm=1


ThePitt.esm=1


BrokenSteel.esm=1


PointLookout.esm=1


Zeta.esm=1


TaleOfTwoWastelands.esm=1


Inventory Access.esm=1


More Traits.esm=1


Project Nevada - Core.esm=1


More Perks.esm=1


Project Nevada - Rebalance.esp=1


Project Nevada - Equipment.esm=1


Project Nevada - Cyberware.esp=1


Weapons.of.the.New.Millenia.esm=1


Project Nevada - Extra Options.esm=1


Jump Fall Fixer.esp=0


Ammo recipes.esp=1


AAR-525NV-.esp=1


EVE FNV - ALL DLC.esp=1


The Weapon Mod Menu.esp=1


HK Base.esp=1


Better Burned Man.esp=1


More Perks Update.esp=1


Jaguar MSX200 LMG NV.esp=1


TTW_SuperMutantRebalance.esp=1


Aliens Pulse Rifle NV.esp=1


MNK-RHINOgaussRevolver.esp=1


Remington Model 10-A NV.esp=1


Project Nevada - Rebalance Complete.esp=1


WeaponModsExpanded.esp=1


MCL_Weapon_Pack.esp=1


Classic10mmPistol.esp=1


EVE FNV - NO GRA.esp=0


EVE FNV - NO DLC.esp=0


Project Nevada - WMX.esp=0


WMX-ModernWeapons.esp=1


ImpactWMXPN - TheBasementDweller.esp=0


Impact - TheGamingRig.esp=1


Impact - TheBasementDweller - AllDLC.esp=0


ImpactWMXPN - TheGamingRig.esp=1


ImpactWMXPN - TheMichaelBay.esp=0


L85a2.esp=1


KerberosPanzer-power armor.esp=1


Weapons.of.the.New.Millenia.Leveled.Lists.esp=1


More Traits Update.esp=1


TTW_NoKarmaDCFollowers.esp=1


Weapons.of.the.New.Millenia - Impact - TheBasementDweller.esp=0


Weapons.of.the.New.Millenia - Impact - TheGamingRig.esp=1


MWC_content_update.esp=0


Project Nevada - Cyberware Additions.esp=1


RWD-TTW[Merged].esp=1


AllCompanionsEssential 2.0b.esp=1


Tactical Flamer Revamp.esp=1


The Mod Configuration Menu.esp=1


KerberosPanzer-power armor-PN.esp=1


KerberosPanzer.esp=1


TTW_Bobbleheads.esp=1


Catalyst AAS NV.esp=1


TTW_MoreCookingItems.esp=1


Project Nevada - All DLC.esp=1


Reload Sounds.esp=1


TTW_Reputation.esp=1


Weapons.of.the.New.Millenia - Impact - TheMichaelBay.esp=0


Impact - TheGamingRig - AllDLC.esp=1


Impact - TheMichaelBay - AllDLC.esp=0


Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1


Weapons.of.the.New.Millenia.Store.esp=1


Powered Power Armor.esp=1


PPA Hardened T51 PN Patch.esp=1


PPA-PN Onyx Patch.esp=1


Ambient Temperature - PPA.esp=0


TTW_AnchorageCustomization.esp=1


TTW_StartupMenu.esp=1


NVBabyDeathclawCommander.esp=1


Type64.esp=1


AR-9 Valkyrie Assault Rifle.esp=1


G3SG1.esp=1


SR556.esp=1


9A91.esp=1


ASVAL.esp=1


CZ805.esp=1


KS23.esp=1


MSR556.esp=1


SVU.esp=1


Serbu.esp=1


Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1


WeightlessAmmo.esp=1


wmx-ttw-unified.esp=0


WazerWifle.esp=1


Damage Resistance for Armors.esp=1


Cap Removed Rad Suit Increase 85 and 100.esp=1


Cap Removed Rad Suit Increase 65 and 85.esp=0


FAMAS.esp=1


WA2000.esp=1


Pernach.esp=1


PKM.esp=1


Hitman's 1st Person Weapon Animation Overhaul

 [/collapsed] 


Edit:


sorry, is this what you wanted instead?



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

HK Base, he is known to make

Post by RoyBatty » Sat May 09, 2015 6:18 pm

HK Base, he is known to make bad dirty edits in his mods and refuses to fix them.


Image

fg094
Posts: 12
Joined: Sun Apr 19, 2015 5:40 pm

fixed! thanks a ton!

Post by fg094 » Sat May 09, 2015 11:06 pm

fixed! thanks a ton!



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