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missing textures/meshes in downtown DC Interior locations

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fg094
Posts: 12
Joined: Sun Apr 19, 2015 5:40 pm

missing textures/meshes in downtown DC Interior locations

Post by fg094 » Tue Apr 21, 2015 12:24 am

i am missing 2 floor/wall/ceiling textures that appear in buildings in downtown DC. I have checked at several sites to ensure that those are the only two. pics taken at dukov's


 


I've tried a clean install including completely redownloading new vegas, fallout 3, and TTW.


I have and i7 with 6gb of ram


 


load order:



GameMode=FalloutNV




[collapsed title=Load Order]



FalloutNV.esm=1


DeadMoney.esm=1


HonestHearts.esm=1


OldWorldBlues.esm=1


LonesomeRoad.esm=1


GunRunnersArsenal.esm=1


ClassicPack.esm=1


MercenaryPack.esm=1


TribalPack.esm=1


CaravanPack.esm=1


Fallout3.esm=1


Anchorage.esm=1


ThePitt.esm=1


BrokenSteel.esm=1


PointLookout.esm=1


Zeta.esm=1


TaleOfTwoWastelands.esm=1


Inventory Access.esm=1


Project Nevada - Core.esm=1


Project Nevada - Rebalance.esp=1


Project Nevada - Equipment.esm=1


Project Nevada - Cyberware.esp=1


Weapons.of.the.New.Millenia.esm=1


Project Nevada - Extra Options.esm=1


More Perks.esm=1


More Traits.esm=1


Jump Fall Fixer.esp=0


Ammo recipes.esp=1


TTW_NoKarmaDCFollowers.esp=1


AAR-525NV-.esp=1


Aliens Pulse Rifle NV.esp=1


EVE FNV - ALL DLC.esp=1


Catalyst AAS NV.esp=1


Weapons.of.the.New.Millenia - Impact - TheBasementDweller.esp=0


The Weapon Mod Menu.esp=1


HK Base.esp=1


Better Burned Man.esp=1


Reload Sounds.esp=1


AllCompanionsEssential 2.0b.esp=1


MWC_content_update.esp=0


Jaguar MSX200 LMG NV.esp=1


TTW_SuperMutantRebalance.esp=1


MNK-RHINOgaussRevolver.esp=1


Remington Model 10-A NV.esp=1


Project Nevada - Rebalance Complete.esp=1


WeaponModsExpanded.esp=1


MCL_Weapon_Pack.esp=1


Classic10mmPistol.esp=1


EVE FNV - NO GRA.esp=0


EVE FNV - NO DLC.esp=0


Project Nevada - WMX.esp=0


ImpactWMXPN - TheBasementDweller.esp=0


Impact - TheGamingRig.esp=1


Impact - TheBasementDweller - AllDLC.esp=0


Impact - TheGamingRig - AllDLC.esp=1


Impact - TheMichaelBay - AllDLC.esp=0


ImpactWMXPN - TheGamingRig.esp=1


ImpactWMXPN - TheMichaelBay.esp=0


L85a2.esp=1


KerberosPanzer-power armor.esp=1


KerberosPanzer-power armor-PN.esp=1


KerberosPanzer.esp=1


Weapons.of.the.New.Millenia.Leveled.Lists.esp=1


Project Nevada - Cyberware Additions.esp=1


RWD-TTW[Merged].esp=1


Tactical Flamer Revamp.esp=1


The Mod Configuration Menu.esp=1


TTW_Bobbleheads.esp=1


TTW_MoreCookingItems.esp=1


Project Nevada - All DLC.esp=1


TTW_Reputation.esp=1


Weapons.of.the.New.Millenia - Impact - TheGamingRig.esp=1


Weapons.of.the.New.Millenia - Impact - TheMichaelBay.esp=0


Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1


Weapons.of.the.New.Millenia.Store.esp=1


Powered Power Armor.esp=1


Ambient Temperature - PPA.esp=0


PPA Hardened T51 PN Patch.esp=1


PPA-PN Onyx Patch.esp=1


TTW_AnchorageCustomization.esp=1


TTW_StartupMenu.esp=1


NVBabyDeathclawCommander.esp=1


Type64.esp=1


AR-9 Valkyrie Assault Rifle.esp=1


G3SG1.esp=1


SR556.esp=1


9A91.esp=1


ASVAL.esp=1


CZ805.esp=1


KS23.esp=1


MSR556.esp=1


SVU.esp=1


Serbu.esp=1


Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1


WMX-ModernWeapons.esp=1


WeightlessAmmo.esp=1


wmx-ttw-unified.esp=0


WazerWifle.esp=1


More Perks Update.esp=1


More Traits Update.esp=1

[/collapsed]

 




 

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TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

How many mods is that, anyway

Post by TrickyVein » Tue Apr 21, 2015 12:49 am

How many mods is that, anyway?


Those aren't missing textures but missing objects.


There's nothing in your LO that really jumps out. Weird stuff like this happens when you have too many activated, though. 



fg094
Posts: 12
Joined: Sun Apr 19, 2015 5:40 pm

I tried it with nothing but

Post by fg094 » Tue Apr 21, 2015 1:04 am

I tried it with nothing but but ttw (right after I did my fresh install) and got the same result. and there is a total of 87 active, but the majority of those mods are new weapons or project navada related, so i don't think any of them play with the flooring objects.


the weird thing is that it's just these two floor/wall bits. everything else is fine.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

In game, when you bring up

Post by TrickyVein » Tue Apr 21, 2015 1:14 am

In game, when you bring up the console (~) and click on those objects, what is the ID (or what are the IDs) displayed at the top of the screen?



fg094
Posts: 12
Joined: Sun Apr 19, 2015 5:40 pm

it's in the screen shots

Post by fg094 » Tue Apr 21, 2015 2:59 am

it's in the screen shots



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

You're right, I totally

Post by TrickyVein » Tue Apr 21, 2015 3:14 am

You're right, I totally missed that.



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

It seems like you're missing

Post by Risewild » Tue Apr 21, 2015 3:59 am

It seems like you're missing (or something) the meshes for:




  • Dungeons\Neoclassical\Room\NeoRmCorIn01.NIF


  • Dungeons\Neoclassical\Room\NeoRmWall02.NIF


That is all I can tell you in such short notice, hopefully someone else will be able to help you more.


Signature:

fg094
Posts: 12
Joined: Sun Apr 19, 2015 5:40 pm

is there anyway to add those

Post by fg094 » Tue Apr 21, 2015 7:47 pm

is there anyway to add those two files if i were be able to find them somewhere?



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yeah, but you should check

Post by RoyBatty » Tue Apr 21, 2015 8:07 pm

Yeah, but you should check your TTW installer log and make sure everything was built correctly.


 


Image

fg094
Posts: 12
Joined: Sun Apr 19, 2015 5:40 pm

where do i find that?  

Post by fg094 » Wed Apr 22, 2015 7:49 pm

where do i find that?


 



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