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Developement signs ingame [Help me]

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queqk
Posts: 3
Joined: Fri Apr 07, 2017 9:40 pm

Developement signs ingame [Help me]

Post by queqk » Fri Apr 07, 2017 9:47 pm

Hi,


I dont know how and why it happened - it suddenly apperead without me adding mods or doing anything special to prior gaming:


I can see dev-stuff like red boxes where splash damages takes place and the trigger at the greyditch ant-boy as you can see in the screenshot.


Would be so lovely if you tell me how to get rid of that. 





 


regards



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Missing meshes generally aren

Post by RoyBatty » Sat Apr 08, 2017 8:14 am

Missing meshes generally aren't an issue with an unmodded game. That looks like a problem with EVE TTW and the bobomb meshes are missing.


Image

queqk
Posts: 3
Joined: Fri Apr 07, 2017 9:40 pm

Indeed I addes some mods.

Post by queqk » Sat Apr 08, 2017 11:54 am

Indeed I addes some mods. So this are missing meshes ...You are absolutely right, with EVE disabled everything works just fine. Thanks for that. I will copy my LOOT log (that one before disabling EVE) in the spoiler below. Maybe it can help someone other or ( best case ) there is a solution with EVE. Anyway, thx for the help so far, finally its playable. :)



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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

First post

Post by pintocat » Sat Apr 08, 2017 12:16 pm

First post
[quote] suddenly apperead without me adding mods or doing anything[/quote]

Second post
[quote] Indeed I addes some mods. [/quote]

How are we supposed to help

queqk
Posts: 3
Joined: Fri Apr 07, 2017 9:40 pm

pintocat wrote:First post

Post by queqk » Sat Apr 08, 2017 1:47 pm

[quote=pintocat]First post


Quote:



suddenly apperead without me adding mods or doing anything

Second post

Quote:



Indeed I addes some mods.

How are we supposed to help[/quote]


It was working well with the mods installed, maybe I just didn't do the test long enough to see that missing meshes and it was broken right after EVE installation ( I assume so )


I thought you or someone else using EVE ( I´m sure I used this https://taleoftwowastelands.com/content/ttw-eve or the TTW Version from nexus ) maybe have some idea how to run TTW with EVE.

If there is no fix for that the thread can help people expiering the same as I did.


I´m not sure if there was something that point to the error in the LOOT log, including my modlist, I posted in the second post ( seems it was deleted or not given out of moderation because the included Wall-Of-Text-Log ) 


Indeed you guys ( RoyBatty ) already helped me - it is playable without EVE and I would have never thought about meshes, since my idead of the error was something like developement-stuff enabled. 


If you guys have any idea why that meshes were missing and how I can run TTW with EVE (and the mods working now) it would be great, but since the problem seems to be mod related ( and no support for that I guess ;-) ) I´m grateful RoyBatty figured out how to make TTW playable for me again.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

You have to follow the

Post by RoyBatty » Sat Apr 08, 2017 3:40 pm

You have to follow the installation instructions to the letter to make EVE work.


Please don't post LOOT logs, they are completely useless to us. ;)


Image

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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Yeah, I had no problems with

Post by jlf65 » Sun Apr 09, 2017 2:41 pm

Yeah, I had no problems with EVE in TTW. Install it correctly and it'll work fine.


 



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