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A few minor issues with TTW

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ersa321
Posts: 44
Joined: Wed Mar 11, 2015 4:30 pm

A few minor issues with TTW

Post by ersa321 » Wed Mar 25, 2015 10:25 pm

My system specs again are:




  • processer Intel (R) Core(TM) i7-4710HQ CPU @2.50GHZ


  • OS is windows 8.1


  • 24.00 GB RAM


Fallout GoTY and FONV UE are steam versions.


I used FOMM 0.14.11.12 to install TTW and most other mods with NMM.


This is a list of a few minor issues I've noticed in the Capitol Wasteland, rather then create multiple threads I'll post them here.


In the quest You Gotta Shoot In The Head the T-51B power armour in Fort Constantine doesn't appear to have any of the FO3 scripts added to it (possibly due to the T-51B no longer being a unique Item). The quest can no longer completed by up the T-51B power armour, nor will Mr Crowley register it being taken. He will also no longer try to kill you after you take the armour after completing the quest (infact he never actually leaves the Museum of History)


Killing Alistair Tenpenny appears to cause a glitch that first drops your equipped weapon when entering the pipboy invantory menu and then drops a weapon every time you enter the pipboy menu until you equip another weapon.


Sydney won't move past the reception area of the Museum of History after completing the Stealing Independence quest when she's supposed to become a merchant in Underworld in the Ninth Circle.


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plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

While Im sure these /could/

Post by plumjuice » Wed Mar 25, 2015 11:32 pm

While Im sure these /could/ be legit TTW issues, I'd rather wait for Rise to check them out.


Reporting "bugs" with a modded game is kinda pointless unless it's super helpful info.


"In the quest You Gotta Shoot In The Head the T-51B power armour in Fort Constantine doesn't appear to have any of the FO3 scripts added" is useless.


"I loaded my game up in FNVEdit and Generic Mod A (LINK) has edited Generic Item Q (FORMID) and it no longer has Generic Script F attached to it which is required to complete Generic Quest M" is much better.


EDIT Ok, so I hadnt had my coffee yet so this might've sounded a bit crabby. Obviously its not "useless" info, its just that there is only so many hours in the day and only so many devs to work out kinks, it just increases the workload if they have to do more busywork which increases the time between identifying a bug and having it fixed.


Obviously not all users have the ability to give 100% amazing insights into a given bug (though tbh when it mostly consists of opening things in FNVEdit and making notes, I am personally of the opinion that they should) but if possible, it is most definitely encouraged.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

we'll get it tested and see

Post by Puppettron » Thu Mar 26, 2015 12:48 am

we'll get it tested and see what's up.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

BKKK
Posts: 6
Joined: Thu Feb 26, 2015 3:14 pm

Whilst Crowley was still in

Post by BKKK » Thu Mar 26, 2015 12:49 am

Whilst Crowley was still in the History Museum foyer after I completed that quest I can assure you he was most hostile.

(but not for long )


In my vanilla game he turned up at my Megaton home and his corpse was littering up my lounge for days 

I cannot make any comment about Sydney as I had her as a follower in both FO3 and TTW



ersa321
Posts: 44
Joined: Wed Mar 11, 2015 4:30 pm

I don't have the Sydney

Post by ersa321 » Thu Mar 26, 2015 11:26 am

I don't have the Sydney companion mod and Crowley was still thanking me for getting him the special keys, even after I took the armour from Fort Constantine.


Is it any way possible to replace the now no longer unique T51-B Power Armour, with Prototype Medic T51-B Power Armour. Seeing as the terminal used to unlock the stasis field for the T51-B power armour says Medic Prototype Armour.


edit: some areas of the Capitol Wasteland no longer respawn after 72 in game hours after my first visit, the two areas currently affected by this are Chevy Chace and the Deathclaw Sanctuary. I can't obtain the unique Ripper Jack without console command if I enter the Deathclaw Sanctuary before completing the Water of Life quest, because the Enclave Officers body won't spawn.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

The enclave officers body not

Post by RoyBatty » Fri Mar 27, 2015 4:33 pm

The enclave officers body not appearing is a vanilla bug, and it's verified.


Image

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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

it's regular t-51b in there

Post by Puppettron » Sat Mar 28, 2015 2:32 am

it's regular t-51b in there in vanilla fo3


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Sophisa
Posts: 6
Joined: Fri May 15, 2015 8:27 am

Just came across this thread

Post by Sophisa » Fri Jun 05, 2015 4:46 am

Just came across this thread - I'd like to report the same issue with "You Gotta Shoot 'em In The Head" - picked up the T-51 armour, went back to Crowley and managed to turn in the keys and get the reward as if I had never been to Fort Constantine... while wearing the armour right in front of him.


At the suggestion of others posting here, I opened up FNVEdit and had a browse, and I think there is a problem with MS14 - You Gotta etc. The Fallout 3 script is losing conflict to a version in the TTW esm, and browsing the various scripts associated with MS14, and the various T-51 armour entries, I can find nothing linking them together. The MS14 failure and finisher scripts are still there, but as far as I can tell, they aren't hooked up to the T-51 or the Fort Constantine cells in any way.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

https://taleoftwowastelands

Post by Puppettron » Fri Jun 05, 2015 5:39 am

https://taleoftwowastelands.com/content/t-51b-acquisition-not-killing-you-gotta-shoot-em-head


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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