I was doing the main FO3 Quest, and Arcade was my companion. I got up to that point in vault 87 where the Enclave does that pulse grenade thing and kidnaps you to Raven Rock. I think your Companion is supposed to be dismissed at that point?
Anyway, I continued playing, but Arcade seems gone. There isn't an "arcade" marker on the map, I don't have his perk, I went to the lucky 38 and tried dismissing him, it didn't do anything, he isn't in the presidential suite, he isn't at the mormon fort. I tried using player.moveto with his ID (I was in the mormon fort originally), and it dropped me in the capital wasteland in the middle of nowhere, not near Raven Rock or Vault 87/Lamplight/etc, but there was nobody nearby.
How does TTW handle this script, anyway, with regards to followers? The part where the enclave kidnaps you, I mean.
Also, I have one other minor question. After Raven Rock (since Gannon was gone) I joined up with Fawkes since he appears outside. I then did the rest of the main quest and watched the FO3 end slideshow. After waking up at the Citadel, I found Paladin Cross (I didn't look for her, she was just in the room nearby) and she asked to join me and I said OK, and now she and Fawkes are both following me around (This was before I realized Arcade Gannon was gone, I had assumed he was in the mormon fort or lucky 38). Is this a known TTW issue, having two companions? I took them to the Lucky 38 while I was searing for Arcade Gannon, and just to see if it would work, asked Boone to join me, and he said no because I had somebody.
I'm only using one mod besides TTW and it's a minor radio mod that shouldn't effect this, TTW is installed properly and I have the steam GOTY fallout 3 and my specs are fine.