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Crashing every 30-40 minutes it seems

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Dr. Chaos
Posts: 4
Joined: Tue Oct 06, 2015 5:46 pm

Crashing every 30-40 minutes it seems

Post by Dr. Chaos » Tue Oct 06, 2015 6:06 pm

In anticipation of Fallout 4, I recently put together a TTW playthrough to run through Fallout 3 one last time but have been running into some annoying trouble with crashes every session. Sometimes while fighting enemies, sometimes it freezes on the loading screen and sometimes it just crashes to desktop while fast traveling or entering/exiting. Most offten it's the last three.


I downloaded onetweak (borderless windowed mode), NVAC, NVSR, updated 4GB. Every thing I could think of to solve the crash while slowly disabling the few non TTW mods I had in an attempt to isolate the problem but it doesn't seem to have changed much. Oddly, I think the freezing on loading (sometimes) actually started when I installed NVAC if thats even possible but I don't know. Probably unrelated.


Note I uninstalled EVE completely becuase it was the first one I suspected but it changed nothing. Problems persist. I turned the others off one by one but ended up turning them back once the crashing kept happening no matter what.


Heres my system specs:

 


[collapsed title=Hidden text]Processor: AMD FX-6300 3.50 GHz


RAM: 8.00 GB


64 bit operating system, x64 based processor


Windows 10[/collapsed]


Using Nexus Mod Manager 0.60.11


TTW install log:

 


[collapsed title=Hidden text] [9/28/2015 9:08:22 PM]    Version 2.7.5.0

[9/28/2015 9:08:22 PM]    64-bit architecture found.

[9/28/2015 9:08:22 PM]    Looking for Fallout3.exe

[9/28/2015 9:08:22 PM]        Found.

[9/28/2015 9:08:22 PM]    Looking for FalloutNV.exe

[9/28/2015 9:08:22 PM]        Found.

[9/28/2015 9:08:22 PM]    Looking for Tale of Two Wastelands

[9/28/2015 9:08:22 PM]        Default path found.

[9/28/2015 9:09:05 PM]        Tale of Two Wastelands not found, prompting user.

[9/28/2015 9:09:37 PM]    User manually changed Tale of Two Wastelands directory to: C:\Games\TTW\TTWI

[9/28/2015 9:09:43 PM]    Checking for required files...

[9/28/2015 9:09:43 PM]    NVSE found

[9/28/2015 9:09:43 PM]    All files found.

[9/28/2015 9:09:43 PM]    Creating FOMOD foundation

[9/28/2015 9:09:43 PM]    Building Fallout3 - Meshes

[9/28/2015 9:10:03 PM]    Build successful.

[9/28/2015 9:10:03 PM]    Building Fallout3 - Misc

[9/28/2015 9:10:03 PM]    Build successful.

[9/28/2015 9:10:03 PM]    Building Fallout3 - Sound

[9/28/2015 9:10:15 PM]    Build successful.

[9/28/2015 9:10:15 PM]    Building Fallout3 - Textures

[9/28/2015 9:10:48 PM]    Build successful.

[9/28/2015 9:10:48 PM]    Building Fallout3 - MenuVoices

[9/28/2015 9:11:25 PM]    Build successful.

[9/28/2015 9:11:25 PM]    Building Fallout3 - Voices

[9/28/2015 9:12:01 PM]    Build successful.

[9/28/2015 9:12:01 PM]    Building Anchorage - Main

[9/28/2015 9:12:24 PM]    Build successful.

[9/28/2015 9:12:24 PM]    Building Anchorage - Sounds

[9/28/2015 9:12:25 PM]    Build successful.

[9/28/2015 9:12:25 PM]    Building ThePitt - Main

[9/28/2015 9:12:53 PM]    Build successful.

[9/28/2015 9:12:53 PM]    Building ThePitt - Sounds

[9/28/2015 9:12:54 PM]    Build successful.

[9/28/2015 9:12:54 PM]    Building BrokenSteel - Main

[9/28/2015 9:13:10 PM]    Build successful.

[9/28/2015 9:13:10 PM]    Building BrokenSteel - Sounds

[9/28/2015 9:13:12 PM]    Build successful.

[9/28/2015 9:13:12 PM]    Building PointLookout - Main

[9/28/2015 9:13:43 PM]    Build successful.

[9/28/2015 9:13:43 PM]    Building PointLookout - Sounds

[9/28/2015 9:13:44 PM]    Build successful.

[9/28/2015 9:13:44 PM]    Building Zeta - Main

[9/28/2015 9:14:11 PM]    Build successful.

[9/28/2015 9:14:11 PM]    Building Zeta - Sounds

[9/28/2015 9:14:12 PM]    Build successful.

[9/28/2015 9:14:12 PM]    Created sound\songs\radio\licensed

[9/28/2015 9:14:12 PM]    Extracted sound\songs\radio\licensed\mus_billieholiday_easy_mono.mp3

[9/28/2015 9:14:12 PM]    Extracted sound\songs\radio\licensed\mus_billieholiday_easy_mono.wav

[9/28/2015 9:14:12 PM]    Extracted sound\songs\radio\licensed\mus_generic_fox.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_ellafitzgerald_into.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_billieholiday_crazy_mono.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_billieholiday_crazy_mono.wav

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_pink.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_jazzy.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_jolly.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_sunning_mono.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_roybrown_butcher_mono.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_sunning_mono.wav

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_pink_mono.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_roybrown_butcher_mono.wav

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_pink_mono.wav

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_bobcrosby_way.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_roybrown_mighty.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_rhythmforyou.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_roybrown_mighty_mono.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_dannykaye_civilization_mono.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_roybrown_mighty_mono.wav

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_dannykaye_civilization_mono.wav

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_boogie.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_coleporter_anything.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_rhythm_mono.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_jolly_mono.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_rhythm_mono.wav

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_generic_jolly_mono.wav

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_dannykaye_civilization.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_inkspots_idont.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_inkspots_maybe_mono.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_inkspots_maybe.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_inkspots_idont_mono.mp3

[9/28/2015 9:14:13 PM]    Extracted sound\songs\radio\licensed\mus_inkspots_maybe_mono.wav

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_inkspots_idont_mono.wav

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_ellafitzgerald_into_mono.mp3

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_generic_sunning.mp3

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_ellafitzgerald_into_mono.wav

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_roybrown_butcher.mp3

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_generic_jazzy_mono.mp3

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_generic_jazzy_mono.wav

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_generic_fox_mono.mp3

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_texbeneke_guy_mono.mp3

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_bobcrosby_happy_mono.mp3

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_generic_fox_mono.wav

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_texbeneke_guy_mono.wav

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_bobcrosby_happy_mono.wav

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_billieholiday_crazy.mp3

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_generic_swing_mono.mp3

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_billieholiday_easy.mp3

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_generic_swingdoors.mp3

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_generic_swing_mono.wav

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_coleporter_anything_mono.mp3

[9/28/2015 9:14:14 PM]    Extracted sound\songs\radio\licensed\mus_coleporter_anything_mono.wav

[9/28/2015 9:14:15 PM]    Extracted sound\songs\radio\licensed\mus_bobcrosby_happy.mp3

[9/28/2015 9:14:15 PM]    Extracted sound\songs\radio\licensed\mus_texbeneke_guy.mp3

[9/28/2015 9:14:15 PM]    Extracted sound\songs\radio\licensed\mus_generic_boogie_mono.mp3

[9/28/2015 9:14:15 PM]    Extracted sound\songs\radio\licensed\mus_bobcrosby_way_mono.mp3

[9/28/2015 9:14:16 PM]    Extracted sound\songs\radio\licensed\mus_generic_boogie_mono.wav

[9/28/2015 9:14:16 PM]    Extracted sound\songs\radio\licensed\mus_bobcrosby_way_mono.wav

[9/28/2015 9:14:16 PM]    Created sound\songs\radio\vault101

[9/28/2015 9:14:16 PM]    Extracted sound\songs\radio\vault101\mus_vault101_05_mono.mp3

[9/28/2015 9:14:16 PM]    Extracted sound\songs\radio\vault101\mus_vault101_05_mono.wav

[9/28/2015 9:14:16 PM]    Extracted sound\songs\radio\vault101\mus_vault101_06_mono.mp3

[9/28/2015 9:14:16 PM]    Extracted sound\songs\radio\vault101\mus_vault101_06_mono.wav

[9/28/2015 9:14:16 PM]    Extracted sound\songs\radio\vault101\mus_vault101_01_mono.mp3

[9/28/2015 9:14:16 PM]    Extracted sound\songs\radio\vault101\mus_vault101_01_mono.wav

[9/28/2015 9:14:16 PM]    Extracted sound\songs\radio\vault101\mus_vault101_02_mono.mp3

[9/28/2015 9:14:16 PM]    Extracted sound\songs\radio\vault101\mus_vault101_02_mono.wav

[9/28/2015 9:14:16 PM]    Extracted sound\songs\radio\vault101\mus_vault101_03_mono.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\vault101\mus_vault101_03_mono.wav

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\vault101\mus_vault101_04_mono.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\vault101\mus_vault101_04_mono.wav

[9/28/2015 9:14:17 PM]    Created sound\songs\radio\enclave

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_presidential_mono.wav

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_battlehymn_mono.wav

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_battlehymn.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_dixie_mono.wav

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_montezuma_mono.wav

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_yankee.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_yankee_mono.wav

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_dixie.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_stars.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_america.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_america_mono.wav

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_montezuma.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_washington_mono.wav

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_march_washingtonpost_stereo_mono.wav

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_washington.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_presidential.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\enclave\mus_enclave_stars_mono.wav

[9/28/2015 9:14:17 PM]    Created sound\songs\radio\violin

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\violin\mus_violin_sonatano2grave_bach_radio.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\violin\mus_violin_partitano3p_bach_radio.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\violin\mus_violin_partitano3gigue_bach_radio.mp3

[9/28/2015 9:14:17 PM]    Extracted sound\songs\radio\violin\mus_violin_noodling_02_radio.mp3

[9/28/2015 9:14:18 PM]    Extracted sound\songs\radio\violin\mus_violin_vc_1stmov_dvorak_radio.mp3

[9/28/2015 9:14:18 PM]    Extracted sound\songs\radio\violin\mus_violin_noodling_06_radio.mp3

[9/28/2015 9:14:18 PM]    Extracted sound\songs\radio\violin\mus_violin_noodling_03_radio.mp3

[9/28/2015 9:14:18 PM]    Extracted sound\songs\radio\violin\mus_violin_noodling_04_radio.mp3

[9/28/2015 9:14:18 PM]    Extracted sound\songs\radio\violin\mus_violin_vc_2ndmov_dvorak_radio.mp3

[9/28/2015 9:14:18 PM]    Extracted sound\songs\radio\violin\mus_violin_z_sarasate_radio.mp3

[9/28/2015 9:14:18 PM]    Extracted sound\songs\radio\violin\mus_violin_noodling_01_radio.mp3

[9/28/2015 9:14:18 PM]    Extracted sound\songs\radio\violin\mus_violin_noodling_05_radio.mp3

[9/28/2015 9:14:18 PM]    Extract from Fallout - Sound

[9/28/2015 9:14:18 PM]    Building TaleOfTwoWastelands - SFX.bsa.

[9/28/2015 9:14:19 PM]    Patching Fallout3.esm...

[9/28/2015 9:14:44 PM]        Patch successful

[9/28/2015 9:14:44 PM]    Patching Anchorage.esm...

[9/28/2015 9:14:46 PM]        Patch successful

[9/28/2015 9:14:46 PM]    Patching ThePitt.esm...

[9/28/2015 9:14:47 PM]        Patch successful

[9/28/2015 9:14:47 PM]    Patching BrokenSteel.esm...

[9/28/2015 9:14:48 PM]        Patch successful

[9/28/2015 9:14:48 PM]    Patching PointLookout.esm...

[9/28/2015 9:14:49 PM]        Patch successful

[9/28/2015 9:14:49 PM]    Patching Zeta.esm...

[9/28/2015 9:14:49 PM]        Patch successful

[9/28/2015 9:14:49 PM]    Copying Fallout3 music files...

[9/28/2015 9:14:50 PM]        Done.

[9/28/2015 9:14:50 PM]    Copying Fallout3 video files...

[9/28/2015 9:15:14 PM]        Done.

[9/28/2015 9:15:17 PM]    Building FOMODs.

[9/28/2015 9:19:23 PM]        Done.

71715A83 [/collapsed]


Load Order:


[collapsed title=Hidden text] FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm

TTWFixes.esm

NVR - Extra Actions Lib.esm

TTW_NoKarmaDCFollowers.esp

CASM with MCM.esp

NVR - Extra Actions Toggle - Walk.esp

NVR - Lock Kicking.esp

The Mod Configuration Menu.esp

AutumnLeaves.esp

Bashed Patch, 0.esp[/collapsed]


My version of Fallout 3 is the Steam GOTY version.



Fruckert
Posts: 56
Joined: Sun Feb 24, 2013 2:23 am

NVAC, unfortunately, turns

Post by Fruckert » Tue Oct 06, 2015 6:18 pm

NVAC, unfortunately, turns some crashes or errors into freezes, by suppressing the error and thus causing the game to go "huh?". However, at first glance everything should be fine?


I'd recommend turning off Autumn Leaves, because that's in New Vegas anyways, and seeing if that helps.


Other than that, is anybody else having issues getting the game/mod to run in Windows 10? That's the only thing I can really think of that'd be causing this.


And like, other stuff, I guess.


Computer Build



Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Guess you have done it, but

Post by Arkngt » Tue Oct 06, 2015 6:22 pm

Guess you have done it, but as you don't mention it: have you made the ini tweaks for dual/multicore-processors? Check the TTW Performance Guide for details if you haven't (it has other tips as well).


»You're no match for science!« Doctor Mobius

Dr. Chaos
Posts: 4
Joined: Tue Oct 06, 2015 5:46 pm

Sorry, I thought I mentioned

Post by Dr. Chaos » Tue Oct 06, 2015 6:33 pm

Sorry, I thought I mentioned the ini tweaks but seems like I didn't in the op. I did do that already though. Turned threaded ai on and added iNumHWThreads=2 under it in all the inis.



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

A few people have tested TTW

Post by thermador » Tue Oct 06, 2015 7:35 pm

A few people have tested TTW under Windows 10.  Most of the development team is still on Windows 7, but if you search the forums you'll find quite a few people using Windows 10.


I haven't used Windows 10 myself, but this guide might help you?  https://taleoftwowastelands.com/content/micmous-guide-fallout-and-windows-10


 



User avatar
Postal-Dude
Posts: 174
Joined: Thu May 21, 2015 3:13 pm

I dont have problems like the

Post by Postal-Dude » Wed Oct 07, 2015 5:27 am

I dont have problems like the thread creator and im using TTW and Windows 10. Only problem I might have is Low FPS sometime and low inventory loading. First is simply Fallout 3 worlds fault and last it not really sure. Probably some mod(s) causing conflicts. Had that issue with Win7 aswell.


But I have no problems with crashes. It maybe crashes once all 12 hours and I guess thats quite normal for the engine even with mods.


In general I cant tell of a difference in performance or stability Win7 Vs Win10. Same for me.


I use a similar load order than the thread creator. Just with more mods. And I dont have NVR or whatever it is. Autumn Leaves I played with a FNV installation only. Didnt test with TTW but what Ive seen from Nexus forum, it shouldnt have any problems with TTW.



Dr. Chaos
Posts: 4
Joined: Tue Oct 06, 2015 5:46 pm

Sorry for not reporting back

Post by Dr. Chaos » Sun Oct 11, 2015 7:31 pm

Sorry for not reporting back sooner but I may have found the problem.

I never would have suspected it as the cause but it seems like removing New Vegas Stutter Remover may have eliminated the issues. Been able to play for much longer without any sudden crashes when exit/entering or fast traveling since then.

I might just be getting lucky and its just a coincidence, I still live in fear of it starting to crash again but it seems stable for now.

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

That happens if the heap

Post by RoyBatty » Mon Oct 12, 2015 5:18 am

That happens if the heap replacement is enabled.


Image

Dr. Chaos
Posts: 4
Joined: Tue Oct 06, 2015 5:46 pm

RoyBatty wrote:That happens

Post by Dr. Chaos » Mon Oct 19, 2015 11:35 pm

[quote=RoyBatty]


 


That happens if the heap replacement is enabled.


[/quote] bReplaceHeap = 0


 


You mean that bit in the config ini? Never actually messed with any of the settings myself. This was the full file:


 


[collapsed title=Hidden text] Master = {

    _comment = You can turn on or off each distinct feature from here.

    bManageFPS = 1

    bHookCriticalSections = 1

    bHookLightCriticalSections = 1

    bHookHashtables = 1

    bReplaceHeap = 0

    bReplaceGetTickCount = 1

    bLogToConsole = 0

    bFastExit = 1

    bFlushLog = 1

    iSchedulingResolution = 1

    bReplaceRandom = 1

    bExperimentalStuff = 0

    iMainHookPoint = 1

}

Experimental = {

    _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1.  > 1 is a bad idea atm.

    _comment =other settings here you're probably better off not touching

    bReduceSleep = 0

    iThreadsFixedToCPUs = 1

    bSuppressRandomSeeding = 0

    bBenchmarkHeap = 0

    bAlternateHeapHooks = 0

    iHeapMainBlockAddress = 0

}

FPS_Management = {

    _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2

    bInject_iFPSClamp = 1

    fMaximumFPS =  0

    fMinimumFPS = 15

    iFPS_Report_Period = 15000

    fExtraSleepPercent =0.05

}

GetTickCount = {

    _comment =This section is disabled by default - see Master/bReplaceGetTickCount

    bForceResolution = 1

    bPreserveDC_Bias = 1

    bPreserveHighFreqComponents = 0

    bForceSync = 0

    iSyncLimitMilliseconds = 50

}

CriticalSections = {

    _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly

    _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)

    _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed

    bUseOverrides = 1

    iDefaultMode = 3

    iDefaultSpin = 1000

    iStaggerLevel = 5

    bEnableMessages = 1

    bEnableProfiling = 0

}

LightCriticalSections = {

    _comment =LCS stuff is like CS stuff, but with a Bethesda implementation.  And inlined sometimes, so difficult for me to work with

    bEnableProfiling = 0

    bEnableMessages = 1

    iDefaultMode = 3

    iDefaultSpin = 1000

    iStaggerLevel = 5

    bFullHooks = 0

    bUseOverrides = 0

}

Heap = {

    _comment =This section is disabled by default - see Master/bReplaceHeap

    _comment =I recommend enabling it however.  

    _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability

    _comment = It crashes instantly on Fallout3 last I remember checking

    _comment = It seems to work on Fallout: New Vegas ?

    _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc

    _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder

    _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)

    iHeapAlgorithm = 6

    bEnableProfiling = 0

    iHeapSize = 250

    bEnableMessages = 0

    bZeroAllocations = 0

}

Hashtables = {

    bUseOverrides = 1

    bEnableMessages = 0

    bEnableExtraMessages = 0

    bEnableProfiling = 0

}

OverrideList = {

    CriticalSection = {

        CallerAddress = 0xA62B29

        comment = Renderer+0x180, recommendation=suppress (mode 5)

        Mode = 5

        Version =FalloutNV 1.4.0.525

    }

    CriticalSection = {

        CallerAddress = 0xA62B17

        comment = Renderer+0x080, recommendation=fair (mode 2) or stagger (mode 3) or suppress (mode 5)

        Mode = 2

        Version =FalloutNV 1.4.0.525

    }

    CriticalSection = {

        CallerAddress = 0xA044FE

        comment = ?, recommendation=stagger (mode 3), maybe high spin?

        Mode = 3

        Spin = 6000

        Version =FalloutNV 1.4.0.525

    }

    CriticalSection = {

        CallerAddress = 0xA5B577

        comment = ?, recommendation=stagger (mode 3)

        Mode = 3

        Version =FalloutNV 1.4.0.525

    }

    CriticalSection = {

        CallerAddress = 0x4538F1

        comment = ?, recommendation=fair (mode 2)

        Mode = 2

        Version =FalloutNV 1.4.0.525

    }

    HashtableEarly = {

        comment = vtable:0x01094e7c

        Address = 0x011F3358

        OldSize = 37

        NewSize = 8701

        Version =FalloutNV 1.4.0.525

    }

    HashtableEarly = {

        comment = vtable:0x01094e3c, caller 0x00A0D777, important during initial game loading?

        Address = 0x011F3308

        OldSize = 37

        NewSize = 371

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x0084B7AB, vtable 0x0107f494, may be active during loading?

        SizeAddress = 0x0084AB60

        OldSize = 37

        NewSize = 117

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x004746BB

        SizeAddress = 0x00473F69

        OldSize = 1001

        NewSize = 5005

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x0058911b

        SizeAddress = 0x00582CA2

        OldSize = 37

        NewSize = 119

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x0058911b

        SizeAddress = 0x00587AC9

        OldSize = 37

        NewSize = 43

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x0058921B

        SizeAddress = 0x00582CEF

        OldSize = 37

        NewSize = 49

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x0058931b

        SizeAddress = 0x00582D64

        OldSize = 37

        NewSize = 31

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x0058931b

        SizeAddress = 0x00583F90

        OldSize = 7001

        NewSize = 7001

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x0058931b

        SizeAddress = 0x00583FF6

        OldSize = 701

        NewSize = 1703

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x006b7f0b

        SizeAddress = 0x006B5C76

        OldSize = 10009

        NewSize = 10009

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x006B81BB

        SizeAddress = 0x006B7A30

        OldSize = 1009

        NewSize = 2809

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x006c62bb - this one is important

        SizeAddress = 0x006C02F8

        OldSize = 37

        NewSize = 121

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x006c62bb

        SizeAddress = 0x006C035F

        OldSize = 37

        NewSize = 95

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x006c62bb

        SizeAddress = 0x006C0397

        OldSize = 37

        NewSize = 97

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x006c6b6b

        SizeAddress = 0x006C03AB

        OldSize = 37

        NewSize = 89

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x006e213b

        SizeAddress = 0x006E13AF

        OldSize = 37

        NewSize = 53

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00845BEB

        SizeAddress = 0x00845558

        OldSize = 5039

        NewSize = 7049

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x006e213b

        SizeAddress = 0x008470FA

        OldSize = 37

        NewSize = 55

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x006e213b

        SizeAddress = 0x00846FFB

        OldSize = 5039

        NewSize = 5031

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x006e213b

        SizeAddress = 0x0084703E

        OldSize = 37

        NewSize = 57

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x006e213b

        SizeAddress = 0x00848072

        OldSize = 5039

        NewSize = 12041

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00558F0B

        SizeAddress = 0x00544FA7

        OldSize = 37

        NewSize = 39

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =also caller 0x00558F0B

        SizeAddress = 0x00544FC9

        OldSize = 37

        NewSize = 29

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =address 0x011F6F44, should be caller 0x00AE7BA7, but showing up as NULL

        SizeAddress = 0x00AD9169

        OldSize = 37

        NewSize = 111

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =address 0x011F6F54, should be caller 0x00AE7C27, but showing up as NULL

        SizeAddress = 0x00AD9189

        OldSize = 37

        NewSize = 111

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =address 0x011F6F64, should be caller 0x00AE7C27, but showing up as NULL

        SizeAddress = 0x00AD91A9

        OldSize = 37

        NewSize = 111

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =address 0x011F6F74, should be caller 0x00AE7CA7, but showing up as NULL

        SizeAddress = 0x00AD91CC

        OldSize = 37

        NewSize = 39

        WordBits = 8

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00a2f00b, multiplied by 4

        SizeAddress = 0x00A2EFDF

        OldSize = 148

        NewSize = 604

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00a2f00b, must be 1/4th of the preceding one

        SizeAddress = 0x00A2EFED

        OldSize = 37

        NewSize = 151

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00a660e2, multiplied by 4

        SizeAddress = 0x00A660B7

        OldSize = 236

        NewSize = 636

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00a660e2, must be 1/4th of the preceding one

        SizeAddress = 0x00A660C4

        OldSize = 59

        NewSize = 159

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00B61872, multiplied by 4

        SizeAddress = 0x00B61841

        OldSize = 404

        NewSize = 1204

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00B61872, must be 1/4th of the preceding one

        SizeAddress = 0x00B61854

        OldSize = 101

        NewSize = 301

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00B7FFA8, multiplied by 4

        SizeAddress = 0x00B7FF73

        OldSize = 148

        NewSize = 988

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00B7FFA8, must be 1/4th of the preceding one

        SizeAddress = 0x00B7FF85

        OldSize = 37

        NewSize = 247

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00b9a61b, multiplied by 4

        SizeAddress = 0x00B9A5EB

        OldSize = 148

        NewSize = 628

        Version =FalloutNV 1.4.0.525

    }

    Hashtable = {

        comment =caller 0x00b9a61b, must be 1/4th of the preceding one

        SizeAddress = 0x00B9A5FD

        OldSize = 37

        NewSize = 157

        Version =FalloutNV 1.4.0.525

    }

    CriticalSection = {

        CallerAddress = 0xA5D9F7

        comment = Renderer+0x180, recommendation=suppress (mode 5)

        Mode = 5

        Version =FalloutNV 1.3.0.452

    }

    CriticalSection = {

        CallerAddress = 0xA5FA67

        comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)

        Mode = 2

        Version =FalloutNV 1.3.0.452

    }

    CriticalSection = {

        CallerAddress = 0xA5D9F7

        comment = Renderer+0x180, recommendation=suppress (mode 5)

        Mode = 5

        Version =FalloutNV 1.2.0.352

    }

    CriticalSection = {

        CallerAddress = 0xA5D9E5

        comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)

        Mode = 2

        Version =FalloutNV 1.2.0.352

    }

    CriticalSection = {

        CallerAddress = 0xA5DB09

        comment = Renderer+0x180, recommendation=suppress (mode 5)

        Mode = 5

        Version =FalloutNV 1.2.0.314

    }

    CriticalSection = {

        CallerAddress = 0xA5DAF7

        comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)

        Mode = 2

        Version =FalloutNV 1.2.0.314

    }

    CriticalSection = {

        CallerAddress = 0x9FF32E

        comment = ???, recommendation=stagger (mode 3)

        Mode = 3

        Version =FalloutNV 1.2.0.314

    }

    CriticalSection = {

        CallerAddress = 0xAFCE77

        comment = ???, recommendation=stagger (mode 3)

        Mode = 3

        Version =FalloutNV 1.2.0.314

    }

    CriticalSection = {

        CallerAddress = 0xAD40E8

        comment = ???, recommendation=???

        Version =FalloutNV 1.2.0.314

    }

    CriticalSection = {

        CallerAddress = 0xA56607

        comment = ???, recommendation=stagger (mode 3)

        Mode = 3

        Version =FalloutNV 1.2.0.314

    }

    HashtableEarlyIndirect = {

        comment =vtable 0x010169C8

        Address = 0x011BE3C0

        OldSize = 131213

        NewSize = 161219

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x004AFA4B

        SizeAddress = 0x4ACBA7

        OldSize = 257

        NewSize = 307

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =also caller 0x004AFA4B

        SizeAddress = 0x4EE211

        OldSize = 257

        NewSize = 311

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =also caller 0x004AFA4B

        SizeAddress = 0x652607

        OldSize = 257

        NewSize = 313

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =also caller 0x004AFA4B

        SizeAddress = 0x8724C4

        OldSize = 257

        NewSize = 317

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =also caller 0x004AFA4B

        SizeAddress = 0xA586F8

        OldSize = 257

        NewSize = 319

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =also caller 0x004AFA4B

        SizeAddress = 0xB525E9

        OldSize = 257

        NewSize = 323

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =also caller 0x004AFA4B

        SizeAddress = 0xB65467

        OldSize = 257

        NewSize = 329

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =also caller 0x004AFA4B

        SizeAddress = 0xCB4F06

        OldSize = 257

        NewSize = 331

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x006B670B

        SizeAddress = 0x6B6030

        OldSize = 1009

        NewSize = 2501

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x006E01DB

        SizeAddress = 0x84441B

        OldSize = 5039

        NewSize = 51121

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =also caller 0x006E01DB

        SizeAddress = 0x845492

        OldSize = 5039

        NewSize = 52213

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x0084302B

        SizeAddress = 0x842958

        OldSize = 5039

        NewSize = 70103

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x0084FF9B, max 127

        SizeAddress = 0x84F698

        OldSize = 37

        NewSize = 121

        WordBits = 8

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x0085014B, max 127

        SizeAddress = 0x84F917

        OldSize = 37

        NewSize = 121

        WordBits = 8

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x0085024B, max 127

        SizeAddress = 0x84F937

        OldSize = 37

        NewSize = 121

        WordBits = 8

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x008604AB

        SizeAddress = 0x851D28

        OldSize = 5039

        NewSize = 5039

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x00A61082, 1 of 2, multiplied by 4

        SizeAddress = 0xA61057

        OldSize = 236

        NewSize = 1172

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x00A61082, 2 of 2

        SizeAddress = 0xA61064

        OldSize = 59

        NewSize = 293

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x00A29ECB, 1 of 2, multiplied by 4

        SizeAddress = 0xA29E9F

        OldSize = 148

        NewSize = 1604

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x00A29ECB, 2 of 2

        SizeAddress = 0xA29EAD

        OldSize = 37

        NewSize = 401

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x00AE25F7, max 127

        SizeAddress = 0xAD4009

        OldSize = 37

        NewSize = 71

        WordBits = 8

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x00AE2677, max 127

        SizeAddress = 0xAD4029

        OldSize = 37

        NewSize = 73

        WordBits = 8

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =also caller 0x00AE2677, max 127

        SizeAddress = 0xAD4049

        OldSize = 37

        NewSize = 79

        WordBits = 8

        Version =FalloutNV 1.2.0.314

    }

    Hashtable = {

        comment =caller 0x00AE26F7, max 127

        SizeAddress = 0xAD406C

        OldSize = 37

        NewSize = 81

        WordBits = 8

        Version =FalloutNV 1.2.0.314

    }

    CriticalSection = {

        CallerAddress = 0xA5D129

        comment = Renderer+0x180, recommendation=suppress (mode 5)

        Mode = 5

        Version =FalloutNV 1.2.0.285

    }

    CriticalSection = {

        CallerAddress = 0xA5D117

        comment = Renderer+0x080, recommendation=fair (mode 2)

        Mode = 2

        Spin = 1500

        Version =FalloutNV 1.2.0.285

    }

    CriticalSection = {

        CallerAddress = 0xFACB0E

        comment = high contention CS, recommendation=stagger (mode 3)

        Mode = 3

        Spin = 1500

        Version =FalloutNV 1.2.0.285

    }

    CriticalSection = {

        CallerAddress = 0x6805A1

        comment = unknown set of CSes, recommendationfair (mode 2)

        Mode = 2

        Version =FalloutNV 1.2.0.285

    }

    CriticalSection = {

        CallerAddress = 0xAA3302

        comment = unkown CS, recommendation=fair (mode 2)

        Mode = 2

        Version =FalloutNV 1.2.0.285

    }

}



[/collapsed]



User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

change this

Post by RoyBatty » Tue Oct 20, 2015 9:24 am

change this


bHookLightCriticalSections = 1


to this


bHookLightCriticalSections = 0


Image

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