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Mod Organizer, FNVEdit, and Project Nevada

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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TheKidHenry
Posts: 3
Joined: Tue Nov 11, 2014 3:30 pm

Mod Organizer, FNVEdit, and Project Nevada

Post by TheKidHenry » Tue Sep 08, 2015 1:45 am

I have a question about mod organizer, project nevada, and fnvedit. I am getting an error when i run fnvedit with my plugins that says "project nevada - all dlc.esp" requires "project nevada - rebalance complete", even though rebalance is loaded before the all dlc esp. I use windows 7, the latest version of fnvedit, and use the 1.3.8 version of mod organizer. I have the steam version of both fallout 3 goty and new vegas ultimate, ttw has worked by itself, have all the latest patches for ttw of project nevada's latest versions, and I am at a loss as to what can be causing this problem. Mod organizer seems to not mind and not point it out as an issue either. 


Here is my modlist: http://pastebin.com/zDLqcZGm


​Here is my load order: http://pastebin.com/cdjAdXGx



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

are you running xedit through

Post by Puppettron » Tue Sep 08, 2015 3:18 am

are you running xedit through MO?


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Mod Org won't install those

Post by TJ » Tue Sep 08, 2015 10:58 pm

Mod Org won't install those files because of the way the Nexus mod handler works. You'll have to go to MO/Downloads and extract the files yourself.


My project Dash is on Kickstarter!



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