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Hard drive size

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

how does one go about

Post by freakydoo » Thu Oct 16, 2014 3:17 pm

how does one go about enabling the games more aggressive Garbage collection routines?


 


asus ROG laptop, specs: i5 3230 3.2, 8gb ram, nvidia gtx 660, Window 8 64 bit, logitech surround + sony xplode 250 car amp powering two 12inch 120 watts sub (wal-mart specials), sound system by freakenstein

tronak66
Posts: 14
Joined: Sun Oct 12, 2014 1:50 pm

Yes what he said...at the

Post by tronak66 » Thu Oct 16, 2014 4:43 pm

Yes what he said...at the time my memory problems lead from my aggressive use of player.placeatme which has been cured (mostly) but I put allot of stuff in my now geck edited hideout and do worry the problem will one day return. Have always used FNV4GB, and NVSE, but unfamiliar with initial heap replacement option.


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A55K1KA
Posts: 120
Joined: Thu Apr 03, 2014 6:32 am

Personally I use the

Post by A55K1KA » Fri Oct 17, 2014 12:18 am

Personally I use the following...


500GB SSD - C:\ (Used for Operating system, Highest priority programs and those that only run off C drive (I have aimed to keep this one atleast 70% free space))


500GB SSD - G:\ (Used for higher priority programs (havent really dipped into this one yet myself))


3TB - H:\ (Used for your normal priority programs and file storage (good spot for 3dsMax scenes and mass files leading up to a completed mod))


3TB - I:\   (Used for your normal priority programs and file storage (good spot for 3dsMax scenes and mass files leading up to a completed mod))


 


That set up was recommended to me by a retired microsoft employee whom I played RIFT with online.


 


"A Bullet Will Always Lead To Mutual Understanding...
In That It's One Of The Few Things
That One Can Truly Wrap Their Head Around"
-A55K1KA

User avatar
RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

You can enable it by doing

Post by RoyBatty » Fri Oct 17, 2014 5:28 am

You can enable it by doing the following;


under the [General] section of the inis add the setting if missing or set to it to 1


bPreemptivelyUnloadCells=1


under the [BackgroundLoad] section of the inis add the setting if missing or set it to 1


bSelectivePurgeUnusedOnFastTravel=1


As usual probably need to do this in all three inis as I don't know which one the game actually takes the settings from. Also do NOT use these in conjunction with Zan AutoPurge Crash Protector or any other Cell Purging plugin as they are not compatible. That being said, the games own purging works better and doesn't cause bugs the other plugins do.


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tronak66
Posts: 14
Joined: Sun Oct 12, 2014 1:50 pm

Thanks very much Roy, I was

Post by tronak66 » Fri Oct 17, 2014 8:30 am

Thanks very much Roy, I was using Zan AutoPurge Crash Protector at one point, it works very well but aside from some annoying pop up menu interference it had managed to mess up some saves when it interrupting some of my mod setup options (Groovatron in particular) so I stopped using it altogether (instead of remembering to deactivate, very nice feature). Hoping console Command pcb doesn't mess anything up to much as I do use it occasionally.


 


A55K1KA...wow, what can I say but simply outstanding:) thanks so much for the share, very useful information but I fear for me personally more of just a peak into how the other half is doing:) Will be going after one of those 500GB ssd's for sure, and will defiantly be using the information you posted here when the time comes to get new pc:)  



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