Roy, I updated my audio drivers, and the situation is better, but not fixed. Almost immediately after I did that and got back in the game, I ended up on Mothership Zeta, and there were no crashes through the two sessions I played there. Of course, no radio, either. As soon as I tried to go back to the wasteland, it crashed out on me. I was able to get back to DC on a second attempt, and the game played without crashing for about an hour, but the radio continued to skip. I'll keep testing.
As for WMP, I don't actually use it for anything (well, except getting the codec information I grabbed a few days ago) so if that causes problems, I can get rid of it.
[b]Edit:[/b] Random idle thought. I'm having trouble with radios, so maybe there's something wrong with my radio mods. I'm wondering if it might be wise to get rid of GNR Enhanced and Extended NV Radio and see if the problem continues without those two mods being active. If that clears it up, perhaps I need to redo my installation of those. I'll test that and report back.
[b]Follow-up Edit:[/b] Well, that wasn't it. I'm having the same problems without those mods.
Perhaps related, I'm having some problems with NPCs not pathing correctly. I'm in the middle of Head of State, having just cleared the memorial for the freed slaves, and they packed up their Brahmin and Four Score, walked out of the Temple of the Union... and stopped a couple steps down the street. Even when I try to push Hannibal to get him back on track, he marches right back to where he was, and won't move. Similarly, I decided to go through the tutorial in FNV just for the heck of it, and Sunny walked to the back, gave me the rifle, I shot bottles... and she wouldn't move. I fast traveled to the Source, took care of the Geckos, came back, and she was inside the Prospector Saloon and wouldn't move. I went through the entire tutorial quest section fast traveling back and forth between where she should have been and where she was; fortunately, the quest stages updated properly and she gave me the right dialogue, just wouldn't go anywhere.
