Every switch I've encountered so far during my Mothership Zeta playthrough has been unresponsive. I press them, and the animation plays, but they activate nothing. This also goes for those console things that you can set to explode. The dialog pops up to either open the door, or to explode the console. Neither work. It's really frustrating because I'm stuck where you have to activate the freezer vents on those aliens doing the autopsy on Tercorien's crew. Here's my load order:
[X] FalloutNV.esm
[ ] TribalPack.esm
[ ] MercenaryPack.esm
[ ] ClassicPack.esm
[ ] CaravanPack.esm
[ ] DeadMoney.esm
[ ] HonestHearts.esm
[ ] OldWorldBlues.esm
[ ] LonesomeRoad.esm
[ ] GunRunnersArsenal.esm
[ ] Fallout3.esm
[ ] Anchorage.esm
[ ] ThePitt.esm
[ ] BrokenSteel.esm
[ ] PointLookout.esm
[ ] Zeta.esm
[X] TaleOfTwoWastelands.esm
[X] FCOMaster.esm
[X] TTWInteriors_Core.esm
[X] TTWInteriorsProject_Combo.esm
[X] streetlights.esm
[X] Project Beauty.esm
[X] TTW_Bobbleheads.esp
[X] Sunglasses Shipment.esp
[X] FCO - GlowingOne.esp
[X] dD - Enhanced Blood Main NV.esp
[ ] UndergroundHideout.esp
[X] TTW - Fellout.esp
[X] Vurt's WFO.esp
[X] MyNPC.esp
[X] FrankKimble.esp
[X] PerkEveryLevel.esp
[X] Centered 3rd Person Camera - Unraised.esp
[X] MyPre-WarHouse.esp
[X] GNR Enhanced.esp
[X] sunglassescollection.esp
[X] TTWBabyDeathclawCommander.esp
[/quote]