The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Train System Issue

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Post Reply
boomurdead723
Posts: 2
Joined: Fri Jun 13, 2014 2:23 pm

Train System Issue

Post by boomurdead723 » Fri Jun 13, 2014 2:47 pm

Well, so I've finally and unfortunately hit a major bug in the mod. After spending plenty of time hoping in between games, I found myself stuck. Whilst trying to leave the Capital Wasteland once again, upon pulling the lever inside the train I was prompted with only the choice to travel to the Capital Wasteland or to stay in the Mojave(I'm in the Capital Wasteland). I cannot "travel" to the Capital Wasteland, because I can't buy the ticket to use that option as the ticket to use that option is only available to purchase at the Mojave train station(I'm in the Capitol Wasteland). Maybe someone has ever had this happen? Or maybe someone knows the item ID of the ticket? 


TL;DR Train stations flip-flopped, need help


Jon

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

go outside, hang out for a

Post by JaxFirehart » Fri Jun 13, 2014 3:03 pm

go outside, hang out for a minute, go back in and try again. We have a script running that will flip flop wastelands if it detects you are in a different wasteland than it expects you to be.


Also, are you using the New Vegas Script Extender (NVSE)?



boomurdead723
Posts: 2
Joined: Fri Jun 13, 2014 2:23 pm

Tired it and it reset, thanks

Post by boomurdead723 » Fri Jun 13, 2014 3:57 pm

Tired it and it reset, thanks. The error occurred possibly because I was playing a save that was transferred from a pc running NVSE to a pc not running it. Thanks again!


Jon

TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Threads like these make me

Post by TrickyVein » Fri Jun 13, 2014 5:44 pm

Threads like these make me happy. 



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

JaxFirehart wrote:

Post by thermador » Fri Jun 13, 2014 9:49 pm

[quote=JaxFirehart]


We have a script running that will flip flop wastelands if it detects you are in a different wasteland than it expects you to be.


[/quote]


Is this new as of 2.6?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Actually, 2.4 I think.

Post by JaxFirehart » Fri Jun 13, 2014 11:07 pm

Actually, 2.4 I think.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

It's been in since the TTW

Post by TJ » Fri Jun 13, 2014 11:19 pm

It's been in since the TTW transit system. I don't remember when that was.


My project Dash is on Kickstarter!



Post Reply