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Problems with raiders

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Kennethelliot2014
Posts: 19
Joined: Tue May 20, 2014 3:10 pm

Problems with raiders

Post by Kennethelliot2014 » Wed May 28, 2014 6:59 pm

Hi im running into some problems i have been able to escape the 101 vault i went to the springvale school and most of the raiders seem to have atlest 3 weapons each im woundering why? also i use Wrye Flash NV to make a bashed patch. i have looked at the patch with FNVedit and noticed a few items seem not to be added to the leveled list is this because of the bashed patch is not working? 


 


Load order. 



GameMode=FalloutNV


 


FalloutNV.esm=1


DeadMoney.esm=1


HonestHearts.esm=1


OldWorldBlues.esm=1


LonesomeRoad.esm=1


GunRunnersArsenal.esm=1


CaravanPack.esm=1


ClassicPack.esm=1


MercenaryPack.esm=1


TribalPack.esm=1


Fallout3.esm=1


Anchorage.esm=1


ThePitt.esm=1


BrokenSteel.esm=1


PointLookout.esm=1


Zeta.esm=1


TaleOfTwoWastelands.esm=1


TTWFixes.esm=1


oHUD.esm=1


TTWInteriors_Core.esm=1


TTWInteriorsProject_Combo.esm=1


AWorldOfPainFO3_TTW_2.2a.esm=1


TTWAWOP4DC.esp=1


EVE FNV - ALL DLC.esp=1


TTW_AnchorageCustomization.esp=1


TTW_Bobbleheads.esp=1


TTW_MoreCookingItems.esp=1


TTW_NoKarmaDCFollowers.esp=1


TTW_OutcastTrading.esp=1


TTW_SuperMutantRebalance.esp=1


TTW_XPReduction.esp=1


Delay DLC - DM + HH + OWB + LR + GRA.esp=1


TTWStashPackDistribution.esp=1


ttw_introvideofix.esp=1


citadel_fix-for_v2-4a.esp=1


ttw24afollowerfirehirefix.esp=1


TTW_CompanionWheelFixesForReal.esp=1


ttw24_plbulbmiscitemofffixed.esp=1


DarNifiedUINV.esp=1


The Mod Configuration Menu.esp=1


The Weapon Mod Menu.esp=1


Bashed Patch, 0.esp=1


NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

Were they stash pack weapons

Post by NILLOC 916 » Wed May 28, 2014 7:51 pm

Were they stash pack weapons ?


Cocaine is a hell of a drug.
- Rick James.

Drewkey
Posts: 45
Joined: Mon Aug 12, 2013 9:57 am

Wrye Flash uses tags from

Post by Drewkey » Wed May 28, 2014 7:56 pm

Wrye Flash uses tags from Boss Master/Plugin lists to determine how the leveled lists are merged, unfortunately these lists tend not to include TTW converted mods and so the tags will generally need to be tweaked for optimum results in a TTW build. Generally the best way to work out what they should be is to look at the Boss Fallout 3 Masterlist.txt (As Attached) for the Fallout 3 version of the mod in question and set the tags for the converted mod appropriately.


But really in truth no merge process is infallible, and they are best used as a base which you edit to produce a final result that you are happy with...  just get used to spending time in fnvedit.


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