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Getting stuck on the Fallout 3 Intro

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Aleks_Strider
Posts: 4
Joined: Sat Aug 30, 2014 8:29 pm

Getting stuck on the Fallout 3 Intro

Post by Aleks_Strider » Sat Aug 30, 2014 8:33 pm

When I start it up, with no other mods, other than the required for Tale of Two Wastelands, it freezes on the starting intro. I see a doctor in front of me, with an idle animation, and I bob my head left and right, slowly. I also see a red block on the left side of my screen. I have checked so far, and I dont see anything that can fix it.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

https://taleoftwowastelands

Post by JaxFirehart » Sat Aug 30, 2014 8:35 pm

https://taleoftwowastelands.com/content/you-will-get-banned-if-you-dont-read-asking-help



Aleks_Strider
Posts: 4
Joined: Sat Aug 30, 2014 8:29 pm

[X] FalloutNV.esm

Post by Aleks_Strider » Sat Aug 30, 2014 8:40 pm


[X] FalloutNV.esm


[X] DeadMoney.esm


[X] HonestHearts.esm


[X] OldWorldBlues.esm


[X] LonesomeRoad.esm


[X] GunRunnersArsenal.esm


[X] CaravanPack.esm


[X] ClassicPack.esm


[X] MercenaryPack.esm


[X] TribalPack.esm


[X] Fallout3.esm


[X] Anchorage.esm


[X] ThePitt.esm


[X] BrokenSteel.esm


[X] PointLookout.esm


[X] Zeta.esm


[X] TaleOfTwoWastelands.esm


 


Both are GOTY Windows Live installations


I use the FOMM Mod Manager.


 










Processor

AMD A8-5550M APU with Radeon(tm) HD Graphics









Video Card

AMD Radeon HD 8550G









Memory

7.4 GB









Operating System

Microsoft Windows 8 (build 9200), 64-bit


 



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Both are GOTY Windows Live

Post by Risewild » Sun Aug 31, 2014 4:21 am


Both are GOTY Windows Live installations



You mean you don't have the Steam version of Fallout New Vegas and is it the Ultimate edition for Fallout New Vegas or Fallout New Vegas with separate DLC's and does it have the Courier's Stash or again separate crap packs?


Also you are missing the install log, which is quite important in this case to see if TTW didn't install properly.


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Aleks_Strider
Posts: 4
Joined: Sat Aug 30, 2014 8:29 pm

[8/30/2014 1:52:26 PM] System

Post by Aleks_Strider » Sun Aug 31, 2014 4:43 pm


[8/30/2014 1:52:26 PM] System Architecture: AMD64 Family 21 Model 19 Stepping 1


[8/30/2014 1:52:26 PM] 64-bit architecture found.


[8/30/2014 1:52:26 PM] Building checksum dictionary using C:\Users\Crimson_Pokemon\Desktop\Switchball\New folder (6)\resources\\TTW Data\TTW Patches\TTW_Checksums.txt


[8/30/2014 1:52:26 PM] Anchorage.esm = 35ECD1A4DB7A531F457F2620A81FA72F


[8/30/2014 1:52:26 PM] ThePitt.esm = C66F6A36FFCF6158959D94DB6230F156


[8/30/2014 1:52:26 PM] BrokenSteel.esm = AFC9CA58AF0FB206157D888BAE324B9F


[8/30/2014 1:52:26 PM] Fallout3.esm = 37C5DA1ED64F003F88B3D9418344BCE7


[8/30/2014 1:52:26 PM] PointLookout.esm = A65A464169D6570AF606C270D6825C77


[8/30/2014 1:52:26 PM] Zeta.esm = AA1C1917F75093A3348F0086C3AE57CA


[8/30/2014 1:52:26 PM] Done.


[8/30/2014 1:52:26 PM] Looking for Fallout3.exe


[8/30/2014 1:52:26 PM] Found.


[8/30/2014 1:52:26 PM] Looking for FalloutNV.exe


[8/30/2014 1:52:26 PM] Found.


[8/30/2014 1:52:26 PM] Looking for Tale of Two Wastelands


[8/30/2014 1:52:26 PM] Default path found.


[8/30/2014 1:52:52 PM] User manually changed Tale of Two Wastelands directory to: C:\Users\Crimson_Pokemon\Documents\TempExtract\TaleOfTwoWastes\


[8/30/2014 1:52:53 PM] Checking for required files.


[8/30/2014 1:52:53 PM] All files found.


[8/30/2014 1:52:53 PM] Creating FOMOD foundation.


[8/30/2014 1:52:54 PM] Building Fallout3 - Meshes


 


Fallout NV with seperate DLCS, Fallout 3, Seperate DLCS.


Aleks_Strider
Posts: 4
Joined: Sat Aug 30, 2014 8:29 pm

^ I meant to say that I have

Post by Aleks_Strider » Sun Aug 31, 2014 4:47 pm

^ I meant to say that I have Fallout NV Ultimate, but the crap packs were seperate. I dont know if that counts as an actual seperate DLC.



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