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Merging .esps

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

Merging .esps

Post by MarchUntoTorment » Mon May 05, 2014 10:18 am

Hello all!


This isn't a bug, but more a general query to the TTW dev team (and anyone remotely knowledgeable about mods).


I'm looking to cut down on my load order (sitting at 134 at the moment, and I've still got a few quest mods and stuff that I'll be activating later), but I don't know how. But, looking at it, I've got a heap of TTW-related patches and stuff for my various mods, as well as minor adjustments to TTW (the Bobbleheads .esp and such) that I'm wondering if I could merge into a single .esp without resulting in major conflicts.


Can anyone advise as to whether this is feasible or not? If not, how should I reduce my load order?


Thanks in advance!


Regards,


MarchUntoTorment


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manos
Posts: 163
Joined: Sat Nov 03, 2012 3:45 pm

This is a heavy load order ;)

Post by manos » Mon May 05, 2014 3:07 pm

This is a heavy load order ;)


The "StashPack" doesn't match the TTW's load order.


To merge some plugins into a new one, check this tool: http://www.nexusmods.com/newvegas/mods/39655/


 


 


 


Video games are bad for you? That's what they said about rock'n'roll...

MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

Why the HELL does BOSS keep

Post by MarchUntoTorment » Mon May 05, 2014 3:14 pm

Why the HELL does BOSS keep reorganising my crap packs for me?!


Anyway, thanks for the link! Thus far, I've tended to favour using 'Deep Copy as Override' into a new file in FNVedit as my way to merge .esps. Does this do anything that FNVedit can't?



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Deep copy as override will

Post by TJ » Mon May 05, 2014 5:21 pm

Deep copy as override will break things when merging mods. Do it this way.


My project Dash is on Kickstarter!



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Thank you for posting that TJ

Post by paragonskeep » Tue May 06, 2014 4:17 am

Thank you for posting that TJ. Very helpful


If life is but a test, where's the damn answer key?!?!?

MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

Will using the .esp merger

Post by MarchUntoTorment » Tue May 06, 2014 4:25 am

Will using the .esp merger posted above likely break them too, TJ?



manos
Posts: 163
Joined: Sat Nov 03, 2012 3:45 pm

Yeah thank you for the guide

Post by manos » Tue May 06, 2014 10:06 am

Yeah thank you for the guide TJ, the link goes directly in my favorites!


@ MarchUnTorment:  FNV Plugins utility could break some plugins sometimes, mostly plugins with scripts, but you will find some successful examples into the comment section/Nexus forum.


Improved sound FX, ADAM, Splice of Life and many other mods.


Video games are bad for you? That's what they said about rock'n'roll...

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

TTW Interiors was also put

Post by TJ » Tue May 06, 2014 12:08 pm

TTW Interiors was also put together with FNVPlugin. Thing is you still need to resolve conflicts.


My project Dash is on Kickstarter!



MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

So, basically, use FNVplugin

Post by MarchUntoTorment » Tue May 06, 2014 9:38 pm

So, basically, use FNVplugin to merge them, then go through the new .esp in FNVedit and make changes where necessary to resolve conflicts?



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

No, resolve conflicts then

Post by TJ » Tue May 06, 2014 10:16 pm

No, resolve conflicts then merge. You'll never find the conflicts if you write over them.


My project Dash is on Kickstarter!



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