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The problem of new game with TTW

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
issacfreeman
Posts: 13
Joined: Wed Mar 05, 2014 4:39 pm

Oh, without MMUE and UF3P,

Post by issacfreeman » Thu Mar 06, 2014 12:20 pm

Oh, without MMUE and UF3P, the new game is started.


The problem is disappeared, except starting point is FO3.


Maybe it works originally starting FO3 starting point.(As I search and see) I found mod to select starting point at FO3 and NV, however it doesn't work for me. But now it doesn't necessary for me. I glad to play TTW smoothly.


Now I play the TTW.


Thanks for your help. Have a nice day.



Sir Swerving
Posts: 22
Joined: Sat Feb 15, 2014 9:46 am

It starts in FO3, Once you

Post by Sir Swerving » Thu Mar 06, 2014 2:20 pm

It starts in FO3, Once you take the train you go though the FONV start.


If you want to start in Goodsprings you have to use a mod like the one here.



issacfreeman
Posts: 13
Joined: Wed Mar 05, 2014 4:39 pm

To Sir Swerving.

Post by issacfreeman » Thu Mar 06, 2014 2:32 pm

To Sir Swerving.


Oh, it's originally do that? I'm reassured about that.


Actually, I searched way to select starting point. So I found mod, but it doesn't work. However, if the game is launched smoothly, I satisfy that.


When the problem will be happened, I write post to forum about that.


Thank you for your advice.



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

@Issac the Start menu mod

Post by KeltecRFB » Thu Mar 06, 2014 2:45 pm

@Issac the Start menu mod does work.  You have to start a new game once you load the esp into the Fallout New Vegas root directory.  I started in New Vegas until I added the menu mod, started a new game, and I had a choice where I could now start.


"Si vis pacem, para bellum!"

issacfreeman
Posts: 13
Joined: Wed Mar 05, 2014 4:39 pm

To KeltecRFB

Post by issacfreeman » Thu Mar 06, 2014 3:17 pm

To KeltecRFB


Does your mod work? My game just show black screen.


I don't know why this is happened. I turned off Project Brazil, but it doesn't changed.


I found mod in this. You too?



User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

What is your load order?  Yes

Post by KeltecRFB » Thu Mar 06, 2014 3:41 pm

What is your load order?  Yes, my game does work with it.  I can not provide a screen shot right now.


"Si vis pacem, para bellum!"

issacfreeman
Posts: 13
Joined: Wed Mar 05, 2014 4:39 pm

This is my load order.

Post by issacfreeman » Thu Mar 06, 2014 4:03 pm

This is my load order. Do I have any incompatible mod?



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Interesting, I have all of my

Post by KeltecRFB » Thu Mar 06, 2014 4:15 pm

Interesting, I have all of my TTW.esps after PN - Rebalance.esp and PN-Cyberware.esp, then I have all of my other mods.  Nevada skies should be at the bottom of your order like right above Merge.esp.  If you feel this is a good load order, keep it except move ttwstartmenu up towards the top and Nevadaskies.esps above merge.esp. 


Unfortunately, the Nexus is down for me so I can not look at the unfamiliar mods to me you have.


 


 


"Si vis pacem, para bellum!"

issacfreeman
Posts: 13
Joined: Wed Mar 05, 2014 4:39 pm

To KeltecRFB.

Post by issacfreeman » Fri Mar 07, 2014 5:47 am

To KeltecRFB.


Oh no, I tried to set list of mods like you tell me(setting TTW esps under PN esps, and moving NS plugins to bottom) but I can't start in NV.



User avatar
KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

make sure to have this order

Post by KeltecRFB » Fri Mar 07, 2014 5:52 am


Make sure to have this order at the very top.


 


FalloutNV.esm=1


DeadMoney.esm=1


HonestHearts.esm=1


OldWorldBlues.esm=1


LonesomeRoad.esm=1


GunRunnersArsenal.esm=1


CaravanPack.esm=1


ClassicPack.esm=1


MercenaryPack.esm=1


TribalPack.esm=1


Fallout3.esm=1


Anchorage.esm=1


ThePitt.esm=1


BrokenSteel.esm=1


PointLookout.esm=1


Zeta.esm=1


TaleOfTwoWastelands.esm=1

"Si vis pacem, para bellum!"

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