I think the ammopress isn't working as it should. it just sucks up the ingredients but doesn't produce brass and the other superior ingredients. Can someone try it and tell me if it's a problem of my installation?
Ammo Press
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
did you look in the box you
did you look in the box you put the stuff in? that's where it's supposed to land
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Mority
- Posts: 11
- Joined: Wed Jun 25, 2014 2:58 pm
yes i did. the box is empty
yes i did. the box is empty afterwards. so my ingredients are lost but nothing is gained
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
i'll check it out in a bit,
i'll check it out in a bit, it really shouldn't be doing that
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
ok, i seem to have found the
ok, i seem to have found the issue, and we'll get something out soon
wait, no, i was in the wrong spot. i'll keep looking.
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Mority
- Posts: 11
- Joined: Wed Jun 25, 2014 2:58 pm
Thank you, i appreciate the
Thank you, i appreciate the effort and good work.
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
just for sanity's sake, could
just for sanity's sake, could you post your LO?
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Mority
- Posts: 11
- Joined: Wed Jun 25, 2014 2:58 pm
[X] FalloutNV.esm
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] LonesomeRoad.esm
[X] GunRunnersArsenal.esm
[X] CaravanPack.esm
[X] ClassicPack.esm
[X] MercenaryPack.esm
[X] TribalPack.esm
[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] TaleOfTwoWastelands.esm
[X] FOOK - New Vegas.esm
[X] FOOK - New Vegas DLCs.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm
[X] Project Nevada - Rebalance.esp
[X] Project Nevada - Cyberware.esp
[X] WMVM.esm
[X] AWorldOfPain(Preview).esm
[X] AWorldOfPainFO3_TTW_2.2a.esm
[X] Project Nevada - Extra Options.esm
[X] LightSaber.esp
[X] FOOK - New Vegas.esp
[X] FOOK - New Vegas DLCs.esp
[X] Project Nevada - Cyberware Additions.esp
[X] Project Nevada - Rebalance Complete.esp
[X] Project Nevada - All DLC.esp
[X] FOOK-PN Convergence.esp
[X] GooBeGone.esp
[X] LonesomeRoadScorchedSierraPowerHelmet.esp
[X] Grunt perk fix - DM LR GRA.esp
[X] return_deadmoney.esp
[X] The Weapon Mod Menu.esp
[X] The Mod Configuration Menu.esp
[X] MosFookPatch.esp
[X] WMX-DeadMoney.esp
[X] WMX-HonestHearts.esp
[X] WMX-OldWorldBlues.esp
[X] WMX-LonesomeRoad.esp
[X] WMX-GunRunnersArsenal.esp
[X] MosNevadaPatch.esp
[X] Respawn72HoursImproved.esp
[X] RespawnerImprovedEx.esp
[X] Classic Midwestern Power Armor.esp
[X] Bos Armor Patch.esp
[X] Wild Wasteland YCS Fix.esp
[X] Project Nevada - WMX.esp
[X] AERScript.esp
[X] Gun Runners Patch.esp
[X] LFox Sink Bug Fixes.esp
[X] AmmoHH.esp
[X] implantnerf.esp
[X] OldWorldBlues - Keep Big MT Active No Announcements.esp
[X] Fook Patch.esp
[X] GRAPatch.esp
[X] WeaponModsExpanded.esp
[X] Project Nevada - TTW.esp
[X] TTWAWOP4DC.esp
[X] SierreDebuff.esp
[X] TTW_Crashed_Vertibird.esp
[X] Mart's Mutant Mod - Zones Respawn.esp
[X] ttw_transportalponder.esp
[X] TTWRecipeFix.esp
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Mority
- Posts: 11
- Joined: Wed Jun 25, 2014 2:58 pm
if it is working for you i
if it is working for you i will consider a reinstall (shouldn't take that much time with the new installer...). i just wanted to know if i am the only person with this problem
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
rise says it's working as
rise says it's working as intended, so it's probably some sort of conflict on your end. moving the results of your crafting back to the box is handled in the quest script DLC01Quest03finSCRIPT, so you might check to see if there's problems there in your LO