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Vault 101 Missing Meshes

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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cowbanana111
Posts: 2
Joined: Thu Apr 24, 2014 11:48 pm

Vault 101 Missing Meshes

Post by cowbanana111 » Fri Apr 25, 2014 12:15 am

I am having a problem with vault 101, when I start a new game and start Baby Steps there are missing Meshes so i cant activate the gate.


 


I'm using NMM version 0.47.3


 


I bought Fallout3 Goty Edition and Fallout Ultimate Edition on Steam


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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

The only thing I notice wrong

Post by Risewild » Fri Apr 25, 2014 12:25 am

The only thing I notice wrong with your Load Order is that you need to have Gun Runners enabled to run TTW, and you seem to have it disabled.


Did you install TTW over an unmodded Fallout New Vegas game?


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I would delete your install

Post by JaxFirehart » Fri Apr 25, 2014 1:13 am

I would delete your install and try again from scratch. Your install log that you posted is not an initial install and so is missing information, unfortunately the only way to get a good install log is to reinstall (my bad).



cowbanana111
Posts: 2
Joined: Thu Apr 24, 2014 11:48 pm

i deleted my fallout and

Post by cowbanana111 » Fri Apr 25, 2014 3:26 am

i deleted my fallout and reinstalled it and the mods weren't activated but still in the "mods" tab



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