So I want to test all of the weapons in the game (mainly to see if my mod setup makes any not function correctly), and I was wondering if anyone had an easy way to do it. Using the Weapons container (such as what you'd find in TestQAItems), you won't find every weapon in it. Is there an easy way to get the IDs of every weapon so I could just make a console script to give me them all? I've tried going into FNVEdit but it seems like I'd have to look at the Weapons section of each plugin, and then I'd have to distinguish between npc weapons (like turrets) and player weapons.
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Weapon testing
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Brendan McCoy
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- RoyBatty
- Gary
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Actually I've been making a
Actually I've been making a mod for this very purpose, and not just weapons but armors, chems, items, food too.
I should finish it. :D

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Brendan McCoy
- Posts: 36
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That's be mighty handy... xD.
That'd be mighty handy... xD. It's such a chore to test your game after modding to make sure nothing surprises you later in play :P
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TrickyVein
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Brendan McCoy
- Posts: 36
- Joined: Sat Dec 28, 2013 6:31 am
Oh yeah, good idea. That'll
Oh yeah, good idea. That'll help for testing F:NV weapons for sure!