I make mod for TTW and I'd like to see what's inside GNR cell but wehn I try to load it, GECK crashes. This applies to GNR BattleGround and ChevyChase exteriors. Is there any way I can solve this?
GNR cell doesn't load.
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Drewkey
- Posts: 45
- Joined: Mon Aug 12, 2013 9:57 am
Have you made the Geck large
Have you made the Geck large address aware?
Are you using NVAC?
Are you using Geck Power Up?
Are you using ENBoost?
All of the above improve Geck stability and can be used together.
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garlicred
- Posts: 9
- Joined: Sat Feb 15, 2014 8:17 pm
Drewkey wrote:
[quote=Drewkey]
Have you made the Geck large address aware?
Are you using NVAC?
Are you using Geck Power Up?
Are you using ENBoost?
All of the above improve Geck stability and can be used together.
[/quote]
I was only using GECK PoweUp. After I installed everything except ENB Boost cell loaded but I coudn't choose an object or move camera. But with enb boost now I can. Thanks a lot!
Render window sometimes becomes white and I can't see the cell anymore(have to restart GECK) but at least now I can see all markerks before it happens. In fact, if I try to move render window to another position - it become like that.
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Drewkey
- Posts: 45
- Joined: Mon Aug 12, 2013 9:57 am
I have never much messed
I have never much messed around with worldspaces and mostly use the Geck for scripting but I found the following by Lexx at No Mutants Allowed which might help:
Go to the cell you want to edit (not with double click, so the render window isn't loaded yet) and search for "Room-marker" or something like that. Edit it and move it on the z axis (in 3d data) with the prefix -50. Now you can load the cell and work in there. If you are done, click on the room markers again and take away the -50 again. Now you can save.
Not every interior cell has these markers. As far as I know, they are there for performance reasons, so you shouldn't delete them.
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garlicred
- Posts: 9
- Joined: Sat Feb 15, 2014 8:17 pm
Doesn't seem to work. I could
Doesn't seem to work. I could roam in cell fine untill I move render window somewhere else. I script too and I needed to know name of vanilla marker, that's why I wanted to get in this cell. And I found it! Thanks you guys.