yeah each to his own i have been using wrye since morrowind, before i even knew there was xedit for morrowind, it will add masters to it's self,
this is the main reason i use a bashed patch
[collapsed title=Leveled Lists]
Leveled Lists
• Background
• When different mods alter the same leveled list, the last mod to load will "win" overriding any changes made by earlier loading mods. This is particularly a problem with creature and the various releveling mods which alter so many lists.
• To overcome this, it is necessary to merge the changes to the various leveled lists into a new "merged list" mod, and ensure that this new mod loads after all the mods whose lists it merges.
• List Merging
• During the scan process of the patch building, the list merger extracts leveled lists and merges them together. If mods only added items to leveled lists, this process would be simple. However, since mods often want to delete items from lists and/or relevel items in lists, it's often necessary to specify how the list merger will handle changes from specific mods. This specification is done through Bash Tags and/or manually configuring mods in the list merger dialog.
• Untagged Mods: Mods that have no bash tags can only add new items to leveled lists. If a given item (e.g. a 9mm pistol is already present in the list (at any level or count), then no new entries for that item will be added. Also, if another mod has already marked that item as removed from the list, it will not be added.
• Delev Mods: Mods that are tagged or configured as Delev mods can remove items from lists. Bash will figure out what to remove by comparing items in the mods version of the list to items added by its masters (FalloutNV.esm, etc.). Any items that are present in the masters, but not in the Delev's list are marked as removed. Items marked this way will be removed from the list, and the removal will be remembered so that later mods won't re-add the item.
• Relev Mods: Mods that are tagged or configured as Relev mods can break the previous rules. They can relevel an item that already exists in the list ("relevel" means change the levels and/or counts for the item in the list). Relev mods can also overrule a previous deletion. (However, delevs that run after the Relev will overrule the relev mod for the items they delete.
• Delev+Relev Mods: A mod can be tagged/configured as both Delev and Relev. Doing this just combines the effects of the two separate tags.
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i have been using wrye long enought that i can tell which mods need which tag
don't get me wrong i still use xEdit to investigate the bashed patch to see if i need to add a new tag or not, i just dont know how to create a meshed patch that will actually work and not crash my game be it Oblivion FO3 FO:NV or Skyrim
there is a merge plugin script for tes5edit but it merges two or more plugins completely