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FO3 Missing Protectron Voice Fix

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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Sephijua
Posts: 5
Joined: Thu Dec 05, 2013 4:00 am

FO3 Missing Protectron Voice Fix

Post by Sephijua » Sun Aug 24, 2014 1:08 am

If anyone else is disturbed that Deputy Weld or the Metro Protectrons are silent: then I have a solution for you. Go to your Fallout 3/data then find Fallout-Voices.bsa. Open with a BSA extractor such as fomm. Expand out all of the options and find robotprotectron. Extract all files for robotprotectron to your FNV or TTW Data folder. Enjoy! (This works because the files in the TTW bsas have been renamed from the original and Fallout3.esm is trying to find the orininal named files)



Sephijua
Posts: 5
Joined: Thu Dec 05, 2013 4:00 am

The final file structure

Post by Sephijua » Sun Aug 24, 2014 1:56 pm

The final file structure should look like this New Vegas\Data\Sound\Voice\fallout3.esm\robotprotectron. All of the loose files should play correctly for Deputy Weld, Metro and Nuka-cola Protectrons. There may even be a few other protectrons covered by this that I forgot about.



Sephijua
Posts: 5
Joined: Thu Dec 05, 2013 4:00 am

Here is a file containing the

Post by Sephijua » Sun Aug 24, 2014 2:02 pm

Here is a file containing the proper file structure and all missing files for the FO3 protectron voice.




File Removed. Do NOT upload game assets. This is your only warning. --TJ



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