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Zeta Quest Glitch

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

Zeta Quest Glitch

Post by NILLOC 916 » Sun Sep 29, 2013 3:42 pm

I have been playing mothership zeta, and shortly after killing aliens in the weapons testing area, my objectives update saying I have disabled the deathray and made it to the alien bridge, and all that is left is killing the captain. Atm I have encountered no issue as a result of this, but I will update when I finish the DLC or encounter a game breaking bug.


LOAD ORDER


GameMode=FalloutNV  




  • FalloutNV.esm=1


  • DeadMoney.esm=1


  • HonestHearts.esm=1


  • OldWorldBlues.esm=1


  • LonesomeRoad.esm=1


  • GunRunnersArsenal.esm=1


  • CaravanPack.esm=0


  • ClassicPack.esm=0


  • MercenaryPack.esm=0


  • TribalPack.esm=0


  • Fallout3.esm=1


  • Anchorage.esm=1


  • ThePitt.esm=1


  • BrokenSteel.esm=1


  • PointLookout.esm=1


  • Zeta.esm=1


  • TaleOfTwoWastelands.esm=1


  • TTWInteriors_Core.esm=1


  • TTWInteriorsProject_Combo.esm=1


  • Project Nevada - Core.esm=1


  • Project Nevada - Cyberware.esp=1


  • Project Nevada - Equipment.esm=1


  • Project Nevada - Rebalance.esp=1


  • SomeguySeries.esm=1


  • Vault 101 Revisited.esm=1


  • UCO-UrbanCombatOverhaul.esm=1


  • The Mod Configuration Menu.esp=1


  •  ttw2oachasefixcorrected.esp=1


  • t45d_power_armor_replacement.esp=1


  • TTW_Bobbleheads.esp=1


  • TTW_XPReduction.esp=1


  • TTW_MoreCookingItems.esp=1


  • TTW_NoKarmaDCFollowers.esp=1


  • TTW_StashPackOptions.esp=1


  • M14.esp=1


  • Ww2K98.esp=1 B92FS.esp=1


  • DLC Weapon Integration.esp=1


  • VeronicaScribeRobe.esp=1


  • GoodfellaSuit.esp=1


  • HDTshop.esp=1


  • Fahrenheit451Armor.esp=1


  • CNR_Beta.esp=1


  • JoOsModernNCRrangersCombat.esp=1


  • JoOsModernNCRrangersCivil.esp=1


  • JoOsModernNCRrangersPATROL.esp=1


  • JoOsModernNCRtrooper.esp=1


  • JoOsModernNCRrangerweapons.esp=1


  • Colt_10mm_pistol.esp=1


  • HalfwayHouse.esp=1


  • Zeta Vending Machine.esp=1


  • AK_AR15WP.esp=1


  • Follower Home Marker.esp=1


  • UnlimitedCompanions.esp=1


  • MauserC96.esp=1


  • Brotherhood and House Alliance.esp=1


  • MauserPatch.esp=1


  • K2K9 M18 Claymore Mine.esp=1


  • Sunglasses Shipment.esp=1


  • Russell.esp=1


  • NewVegasBounties.esp=1


  • TheInheritance.esp=1


  • NewVegasBountiesII.esp=1


  • UCO-FOBs.esp=1


  • UCOHotfix1.esp=1


  • UCO-MoreEnemies.esp=1


  • UCO-The Mall.esp=1


  • MP5A4 and SWAT Gear.esp=1


  • JIP Fast-Travel Anywhere.esp=1


  • CornucopiaGroceryStore.esp=1


  • 7dcZionAutumnEstate.esp=1


  • The Sniper.esp=1


  • gunrunners_in_the_capital_wasteland.esp=1


  • Reactive People - Ultimatum.esp=1


  • Vz61.esp=1  


 


Cocaine is a hell of a drug.
- Rick James.

NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

I have since beaten the DLC

Post by NILLOC 916 » Sun Sep 29, 2013 4:50 pm

I have since beaten the DLC and no error arose. It seems loading a previous autosave fixes this.


Cocaine is a hell of a drug.
- Rick James.

frenzyslave
Posts: 101
Joined: Sun Nov 25, 2012 3:45 am

You should always disable

Post by frenzyslave » Mon Sep 30, 2013 6:08 am

You should always disable autosaves and autosave before travel. wink


Accounts for half of CTDs in Vanilla FO3 or FNV. Easily corrupted too. Case and point as above ^


Member of the People's Revolutionary Front of Canada and sworn enemy of their arch-rival: The Canadian People's Front. Hoping for a Fallout game around the Great Lakes... Highly unlikely ever, but why dreams exist.

plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Search Bar. Unfortunately,

Post by plumjuice » Sun Oct 13, 2013 8:34 pm

Search Bar. Unfortunately, there are other threads about this same issue. Tbh I'm surprised you found this one rather than one of the relevant ones.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



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