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Operation: Anchorage - missing items

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

OK we need a test, so here

Post by TJ » Sun Jul 07, 2013 1:13 am

OK we need a test, so here goes:


Start a new game. TGM & TCL. Go straight to the doorway that leads to Bailey's Crossroads but don't go in. Save here. This save should be used at every point afterwards when I type "go back to your save."


First run through: No stash packs enabled. Not even in your data folder. This *should* go off without a hitch and will be our 'control' test. Make a note of what happens and go back to your save.


Second run through: Courier's Stash. The result should be the same as using all 4 packs. Doesn't really help with the issue at hand other than getting a confirm on the above post. Make a note of what happens and go back to your save.


Third run through: Caravan Pack only. Make a note of what happens and go back to your save.


Fourth run through: Classic only. Make a note of what happens and go back to your save.


Fifth run through: Mercenary only. Make a note of what happens and go back to your save.


Sixth run through: Tribal only. Make a note of what happens and go back to your save.


Sadly if this doesn't nail it down to which pack we may have to do more than 6 tests.. with different combinations.


 


My project Dash is on Kickstarter!



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

<.<

Post by plumjuice » Sun Jul 07, 2013 7:18 am

<.<


That looks suspiciously like effort *shudder*


Oh, did you make sure to make a save just before talking to Chase to leave the sim? It might just be a memory issue. If you haven't, on TJ's suggested run with the Courier's Stash, save just after you kill Jingwei, exit, start FNV and then talk to Chase to exit.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



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