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Operation: Anchorage - missing items

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chaoskishin
Posts: 7
Joined: Wed Jul 03, 2013 1:19 am

Operation: Anchorage - missing items

Post by chaoskishin » Wed Jul 03, 2013 6:32 am

I've been playing and enjoying TTW but when I reached the end of OA, I hit a snag. I couldn't talk to General Chase to get to the next part of the simulation. I got the 'end crash fix' from here, and it worked. But when I get kicked out of the sim, I don't have any of the items I had on me before I entered the sim.


I'm assuming that the original OA had a script that worked kind of like the weapon checks in the NW casinos, where your weapons (and in this case everything else) was removed on entry and returned and equipped on exit. But for some reason, it's not firing.


It's not the end of the world for a few reasons. But I would like to know if there's a way around this.


Thanks.


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plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Either post in another thread

Post by plumjuice » Wed Jul 03, 2013 10:41 am

Either post in another thread or post in your own. Don't do both for the same issue. It is what we call "A Dick Move".


As with all issues with the game, post your load order.


Have you tried starting anchorage over again with the fix installed before you start? (it shouldn't matter but you never know)


As for the script itself, I don't remember anything being auto-equipped. IIRC it just moves your stuff to a container then moves it back after you're done. (Geck freaks should correct this if terribly, painfully wrong) Regardless, I'll want to see a load order before I make broad sweeping statements.


@Jax and/or whoever built the site: Can we get a confirmation when starting a new thread that asks you to make sure you posted a load order?


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



chaoskishin
Posts: 7
Joined: Wed Jul 03, 2013 1:19 am

It might have been

Post by chaoskishin » Wed Jul 03, 2013 4:18 pm

It might have been inconsiderate of me, I do apologize, it did not occur to me, but I wouldn't call it a 'dick move.'


I do have a save from before entering the sim, so it wouldn't be too hard. I didn't have any trouble starting the sim but do you think that using the other (start crash) fix from the same thread might help?


This is the first time (ever) that I've played OA, so I don't know for a fact that any thing gets equipped when you exit the sim. But I should have at least been wearing the neural interface suit.


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plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Yeah, you definitely should

Post by plumjuice » Wed Jul 03, 2013 5:45 pm

Yeah, you definitely should be wearing the suit. Sounds like the script didn't fire. Could be epic, world destroying, script lag I guess. I would definitely do the sim more than once to make sure this is a reproducible issue. Just movetoqt all the stuff after the infiltration mission. You could even just reload a save a little before you kill and/or talk to Jingwei, and just do the end sequence again.


As for your load order, you have a million billion mods (which is hard for the game) but I don't see a bash and/or merged patch. That's bad.


You also have near half of them disabled. Is this to test the issue? If not, why?


Some generic advice though (Not related to your issue. Probably.): Get WMXUE, the merged version of More Perks (get it from the NVEC page), and if you don't already, use BOSS to sort your stuff. I don't use most of the mods I see there, so I don't know if they're in the right order.


Also, do you really need that many Sexout addons :P


 


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



chaoskishin
Posts: 7
Joined: Wed Jul 03, 2013 1:19 am

I have a save right before

Post by chaoskishin » Wed Jul 03, 2013 6:44 pm

I have a save right before entering Chinese HQ, I'll give that another try in a few minutes.


I'm really confused about the whole BASHed/merged thing, could you point me in the direction of something that could explain them?


I dug a lot of stuff out of my load list and ran it through BOSS, so here's a new list. Most of the stuff I had uncheck before was NV-only mods and I wasn't ready to visit the mojave yet so I was leaving them unchecked.


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plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

http://www

Post by plumjuice » Wed Jul 03, 2013 7:18 pm

http://www.taleoftwowastelands.com/comment/10589#comment-10589 I think I covered the basics of making the two patches with this. Although like I point out at the end, FNVEdit and Wrye Bash have heaps of documentation and guides that are really helpful.


Your load order is a happier load order now. Mind you, the TTW and FO3 esms need to be put directly after the NV esms THEN you load all your other mods.


Make a bash and/or merged patch, then run through the end sequence and see what happens. Good luck.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



chaoskishin
Posts: 7
Joined: Wed Jul 03, 2013 1:19 am

After fighting with BASH, I

Post by chaoskishin » Wed Jul 03, 2013 9:18 pm

After fighting with BASH, I finally got it working and got my BASHed patch done. It does seem to run a bit smoother and faster.


Unfortunatly, it didn't fix the outstanding problem. My items weren't returned to me when I exited, luckily I was able to TCL under the map and found the box under the pod where my stuff had been stored and got it all back.


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plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Bleh.

Post by plumjuice » Thu Jul 04, 2013 6:47 am

Bleh.


While I still think it is because the script didn't fire, I have no idea why. Nothing in your load order screams DANGER to me, but I don't use most of it, so you never know. Hopefully, someone with a little more hands-on talent passes by. I would recommend trying to catch Jax or chuck in the public chatroom.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



chaoskishin
Posts: 7
Joined: Wed Jul 03, 2013 1:19 am

I can't think of why any of

Post by chaoskishin » Thu Jul 04, 2013 8:56 am

I can't think of why any of my mods would be interfering either, but I might be worthwhile to start a clean game without any non-TTW mods enabled and see what happens. I also have a pre-sim save that I could try.



Niar26
Posts: 57
Joined: Tue Jun 11, 2013 2:41 am

Might be a fix for you

Post by Niar26 » Thu Jul 04, 2013 11:39 am

Might be a fix for you because it fixed my SAME issue i had.

It was related to one the courier stashes dlc packs, ( which one i don't recall, i disabled them all) trying to add the weapons again after leaving the sim, which was overriding the script to add the items backafter the sim. ( for unknown reasons to me, i'm not an expert, but it just did to me).

Try disabling them and see if it fixes that for you as it did for me.

 



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