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anchorage NFV edit woes

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Every time I've seen that

Post by TJ » Thu Jun 13, 2013 5:13 am

Every time I've seen that error it was caused by actually doing something in xEdit, not just loading. See it every once in awhile when merging mods, so I'm of the impression it has something to do with injecting files. Try it again and see if it works, if not we'll need more info before we can help.


{EDIT: Just read where you said every time you load. Must've missed that.}


My project Dash is on Kickstarter!



Dmeat54
Posts: 5
Joined: Tue Jun 11, 2013 11:28 am

anchorage NFV edit woes

Post by Dmeat54 » Thu Jun 13, 2013 12:58 pm

[01:32] Background Loader: [Anchorage.esm] Building reference info.

[01:37] Background Loader: Fatal: <EAssertionFailed: Assertion failure (P:\BethWorkbench\wbImplementation.pas, line 7342)>


I keep getting this every time, FO3 and FNV are both fresh installs and load order is correct with no mods at all



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Post your load order anyway.

Post by JaxFirehart » Thu Jun 13, 2013 1:37 pm

Post your load order anyway. Generally when I see something like that it's because a file is loading before its master.



Dmeat54
Posts: 5
Joined: Tue Jun 11, 2013 11:28 am

FalloutNV.esm

Post by Dmeat54 » Fri Jun 14, 2013 11:20 am

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm



Total active plugins: 17

Total plugins: 22



I have just tried putting thePitt before anchorage and same message appears, assertion failure



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

What version of FNVEdit are

Post by JaxFirehart » Fri Jun 14, 2013 2:59 pm

What version of FNVEdit are you using?



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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

I guess very old, because I

Post by zilav » Fri Jun 14, 2013 3:48 pm

I guess very old, because I don't have that path "P:\BethWorkbench\wbImplementation.pas" on my computer :)



User avatar
zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Also if you can narrow down

Post by zilav » Fri Jun 14, 2013 3:52 pm

Also if you can narrow down errors with the latest FNVEdit version, provide test plugins and step by step instructions to reproduce them repeatedly, please open as issue at https://code.google.com/p/skyrim-plugin-decoding-project/issues/list


Errors don't fix themselves you know.



Dmeat54
Posts: 5
Joined: Tue Jun 11, 2013 11:28 am

yep it was an old version,

Post by Dmeat54 » Sat Jun 15, 2013 1:04 am

yep it was an old version, tried the new version and it's telling me I don't have a BETHESDA software key in registry so I went with a slightly older version which gives me warnings about weapons but at least loads everything frown



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Why don't you have Bethesda

Post by JaxFirehart » Sat Jun 15, 2013 1:27 am

Why don't you have Bethesda software key in registry?



Dmeat54
Posts: 5
Joined: Tue Jun 11, 2013 11:28 am

absolutely no idea! I

Post by Dmeat54 » Sat Jun 15, 2013 10:47 am

absolutely no idea! I installed both from discs? It hasn't stopped me from starting a new game


oops in fact this is what is says


Fatal: Could not open registry key: \SOFTWARE\Bethesda Softworks\FalloutNV\



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