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Mothership Zeta Crash
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Diet Cans
- Posts: 1
- Joined: Sat Mar 16, 2013 6:47 pm
Mothership Zeta Crash
Basically I go into the steamworks in mothership zeta, there is one place where I always crash it's after the little girl throws the grenade at the aliens and where the girl reprograms the door to open, you cannot walk past the door and down the corridor as this will result in a crash. You cannot go into the room and through the other door as this will also result in a crash.
Load Order
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
PerkEveryLevel.esp
Readius_NV.esp
R.A.C.E. Station.esp
TTW_CompanionWheelFixesForReal.esp
Cheers!
Load Order
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
PerkEveryLevel.esp
Readius_NV.esp
R.A.C.E. Station.esp
TTW_CompanionWheelFixesForReal.esp
Cheers!
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TrickyVein
- Posts: 982
- Joined: Fri Mar 29, 2013 3:04 pm
You are not alone.
You are not alone.
Please see this thread. Yours will likely be assimilated into it.
Extract the following .nif from Zeta - Main.bsa to your NV data folder:
meshes\dlc05\creatures\alien\skeleton.nif
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Also to save you any further
Also to save you any further grief...
Readius_NV.esp
Readius is NOT compatibile with TTW.

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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
TrickyVein wrote:
[quote=TrickyVein]
Extract the following .nif from Zeta - Main.bsa to your NV data folder:
meshes\dlc05\creatures\alien\skeleton.nif
[/quote]
TTW has done this since 2.6.3. If that's the issue it's a mod.
My project Dash is on Kickstarter!
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thermador
- Posts: 773
- Joined: Tue Aug 07, 2012 2:24 pm
I accidentally necrod this
I accidentally necrod this thread when I moved it to the correct forum... whoops.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am