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Overseer Pathfinding? Minor "bugs"

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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ReborN
Posts: 16
Joined: Tue Jan 29, 2013 6:54 pm

Overseer Pathfinding? Minor "bugs"

Post by ReborN » Mon Jun 17, 2013 6:26 pm

Using NO mods... latest FO3 FNV and TTW..


The overseers walks down to the reactor (stands by the first door) instead of to the upper level to talk to the guard (on your 10th B-day) (this was never an issue in 1.4)


 


Second "bug" for lack of a better word, is the text that appears when you are a baby E.G: "Press space to jump on chair". The text in question asks you to hold "z" to pick a Brahmin skull (I assume this is from NV), instead of asking you to pick up the Rattle (like in FO3). Just thought I'd let you guys know.


 


Please let me know if you know about/fixed these issues..(or if they are not issues for you)


 


Thanks :)


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

The overseer bug is fixed for

Post by JaxFirehart » Mon Jun 17, 2013 6:51 pm

The overseer bug is fixed for 2.3 which should be coming this week.


The tutorial is a known bug that I just need to fix.


Thanks for the info.



ReborN
Posts: 16
Joined: Tue Jan 29, 2013 6:54 pm

No problem :)

Post by ReborN » Mon Jun 17, 2013 7:06 pm

No problem :)



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