System Specs:
Windows 7 Ultimate(64-bit)
AMD FX(tm)-4100 Quad-Core Processor 3.60 GHz
8 GB RAM
I know nobody cares about my graphics card, but I took offense to that line, so...
EVGA NVIDIA GTX 550 TI.
FOMM, 0.14.10.8. Installed TTW with the regular version, but I'm currently using a modified version from LL, that handles some stuff better.
Install log is attached below.
Current Load Order:
[collapsed title=Active Mod Files]00 FalloutNV.esm
01 DeadMoney.esm
02 HonestHearts.esm
03 OldWorldBlues.esm
04 LonesomeRoad.esm
05 GunRunnersArsenal.esm
06 CaravanPack.esm
07 ClassicPack.esm
08 MercenaryPack.esm
09 TribalPack.esm
0A Fallout3.esm
0B Anchorage.esm
0C ThePitt.esm
0D BrokenSteel.esm
0E PointLookout.esm
0F Zeta.esm
10 TaleOfTwoWastelands.esm
11 Mart's Mutant Mod.esm
12 CFWNV.esm
13 Companion Core.esm
14 EVE-900.esm
15 LDFemalePowerArmorPack.esm
16 Project Nevada - Core.esm
17 Project Nevada - Equipment.esm
18 Project Nevada - Extra Options.esm
19 The.Armory.esm
1A WMVM.esm
1B Lings.esm
1C EnclaveCommanderMarine.esm
1D HDTshop.esm
1E T6M Equipment Replacer NV.esm
1F NevadaSkies.esm
20 JIP Selective-Fire.esm
21 Shogo_Heavy_Industries.esm
22 RobCo Certified.esm
23 Daughters of Ares.esm
24 TTWFixes.esm
25 Existence2.0.esp
26 imperial guard.esp
27 Colossus NV.esp
28 Ghost Variants.esp
29 EMR-StealthSuitMkII.esp
2A Project Nevada - Sisters of Battle.esp
2B Project Nevada - NV 40k Space Marine Armor.esp
2C RCSS.esp
++ Mart's Mutant Mod.esp
2D Mart's Mutant Mod - Zones Respawn.esp
++ Mart's Mutant Mod - Natural Selection.esp
++ Mart's Mutant Mod - Tougher Traders.esp
++ Mart's Mutant Mod - Master Menu Module.esp
2E Project Nevada - Rebalance.esp
2F Project Nevada - Cyberware.esp
30 NVWillow.esp
31 Daughters of Ares.esp
32 TTW_StashPackOptions.esp
33 TTW_NoKarmaDCFollowers.esp
34 TTW_Bobbleheads.esp
35 TTW_MoreCookingItems.esp
36 TTW_XPReduction.esp
37 CASM.esp
38 DynamiCamera.esp
39 The Mod Configuration Menu.esp [Version 1.5]
3A The Weapon Mod Menu.esp [Version 1.2]
3B A Better Cass.esp
3C Better Burned Man.esp
3D populatedcasino.esp
3E Project Nevada - Cyberware Additions.esp
3F Project Nevada - Rebalance Complete.esp
40 Project Nevada - All DLC.esp
++ PA Footsteps.esp
++ NoMainStoryUltimatums.esp
41 Four Traits v1.esp
42 Killable Children.esp
43 More Perks.esp
44 LFox Missing Ammo Recipes.esp
45 LFox Missing Ammo Recipes HH DLC.esp
++ Better Binoculars High.esp
46 HDTshop.esp
47 RobCo Certified Friendly Hit Fixer.esp
48 Color Me Evil - Cass.esp
49 dD - Enhanced Blood Main NV.esp
4A NVDLC04 Allegiance w Duster.esp
4B WeaponJammingNoReloadJams.esp
4C WeaponModsExpanded.esp
4D WMX-ModernWeapons.esp
4E Vurt's WFO.esp
4F TTW_SuperMutantRebalance.esp
50 TTW_AnchorageCustomization.esp
51 Jackal.esp
52 NV Fatal Headshots.esp
53 Sentry Bot Toy.esp
++ PNxEO MCMScriptFixes.esp
54 BulletBreakdowns.esp
++ The.Armory.Leveled.List.Dead.Money.Patch.esp
++ The.Armory.Leveled.List.Honest.Hearts.Patch.esp
55 The.Armory.Leveled.List.Lonesome.Road.Patch.esp
++ The.Armory.Leveled.List.Old.World.Blues.Patch.esp
56 The.Armory.Leveled.List.Concise.esp
++ The.Armory.HonestHearts.PatchV2.esp
57 CyberEve.esp
++ LFox Archimedes The Nuke.esp
58 LFox Missing Ammo Recipes GRA DLC.esp
59 Vending Machines of The Wastes.esp
++ CFW-DLC.esp
5A CFW-PN-DLC.esp
5B WMX-POPMerged.esp
5C WMX-DLCMerged.esp
5D Project Nevada - TTW.esp
++ TTW_CompanionWheelFixesForReal.esp
5E ttwspeechchecks.esp
5F TTW Perk Overhaul.esp
60 wmx-ttw-unified.esp
61 LucyWestCompanion.esp
62 Ammo recipes.esp
63 KerberosPanzer-lower dt.esp
64 megaton_walkway_1.01.esp [Version 1.0]
65 RESIDENT EVIL PACKNV.esp
66 citadel_fix-for_v2-4a.esp
++ ttw24_plbulbmiscitemofffixed.esp
++ ttw24afollowerfirehirefix.esp
++ ttw_introvideofix.esp
67 ttw_operationbypassanchorage_0.esp
68 Follower Amata ULTIMATE.esp
69 NevadaSkies - TTW Edition.esp
6A NCR Rearmament v1.5 (Lore).esp
6B CNR_Beta.esp
6C SecretStash80.esp
6D Resident Evil - Jill Valentine Race.esp
++ My Veronica Replacer.esp
6E Daughters of Ares - CouriersStash.esp
++ Daughters of Ares - Lings Patch.esp
++ radiofix.esp
6F ED-E Replacer.esp
70 L.E.A.N.E.esp
71 JIP Companions Command & Control.esp
72 HalfwayHouse.esp
73 FlashlightNVSE.esp
74 UHNV.esp
75 UHNV-More Mannequins.esp
76 UHNV-Dead Money.esp
77 UHNV-Honest Hearts.esp
78 UHNV-OWB.esp
79 UHNV-Lonesome Road.esp
7A UHNV-Entrance Tool Addon.esp
7B TTW_Transportalponder.esp
++ TTW_JIPSelectiveFire_Support.esp
7C Bashed Patch, 0.esp[/collapsed]
Symptoms:
Upon travelling to Nevada, Doc Mitchell had no voice as he went through the motions of waking me up, having me walk to the vigor-tester, etc. All of that went fine. When I got to the door, I talked to him, got the line about getting my stuff back, and then he auto-initiated the dialogue, repeating it, with no voice of course. Didn't get item duplicates or anything, so I'm tempted to chalk that up to being too eager to get out of there and go talk to someone else, and see if they had a voice. It's happened a couple of other times, where I jump the gun and make someone repeat themselves, because they're scripted to talk about something.
I went outside, no adverse gameplay effects, apart from Victor also not having a voice. Stopped what I was doing to post here, to see if anyone knows what's up. I'll edit this in a few minutes if necessary, and confirm if it's just those two, or if everyone in New Vegas is missing their voices. Something I feel I should note as well is that the Protectron in the Super Duper Mart didn't have a voice. The water beggars were fine, though, as was every other NPC I encountered in the DC side of things. All other Protectrons had their voices. The Metro ones did, as did a UN Protectron added by MMM. Seems like just the Super Duper Mart one was missing his voice. (Its voice?)
This is the first abnormality I've encountered in the game so far, aside from the Rock-It Launcher being buggy, though I've been informed that that particular problem is due to how the RIL is hard-coded. Every other weapon works fine, haven't had any missing meshes or textures, nothing at all that was "weird" or "off" besides the Super Duper Mart Protectron being mute. Seems like Nevada has turned into a state of mutes, in my game.
What you have already tried?:
I popped open all of my mods in the latest FNVEdit, and after reading some other forum posts, checked to see if anything was touching "Ain't That A Kick In The Head?" Nothing was, apart from FalloutNV.esm and TaleofTwoWastelands.esm. Nothing else was touching Doc Mitchell, or his dialogue, either.
My copy of Fallout 3 is the Steam GOTY Edition, and New Vegas is, obviously, on Steam as well, with all DLC purchased on the day they released.(Just in case there might be some weirdness with the ultimate edition of New Vegas. Probably not, but better to be sure, eh?)
Edit: Made a quick edit to fix the spoiler tag on the load order. Wrye Flash didn't format it the way this forum does.
Edit #2(3 Technically, since I hit the button twice on accident when messing with the spoiler formatting.) : Can confirm that at the very least, everyone in Goodsprings is missing their voice. They don't move their lips, either. Doc Mitchell actually did have one line, during "Ain't That A Kick In The Head?" but I forget exactly what it was. After that, he never spoke again, though. The game is playable in this state, just...very strange. Kinda creepy, even. I'm tempted to stick the Silent Hell mood from Nevada Skies on, and run it like that until I can figure out what's going on here.