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GRA duplicate weapon bug

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Captain Defect
Posts: 27
Joined: Wed Dec 05, 2012 11:26 pm

GRA duplicate weapon bug

Post by Captain Defect » Mon May 11, 2015 4:33 am

Have to ask for help again, the search bar hasn't helped me yet. Running Steam version FNV/FO3 w/ all DLC, 12GB RAM, 3.6GHz quad core CPU, 64 bit Win 8.1.


Load Order. The last item on the list is a merged patch I hoped would fix this problem, hai.esp is a nevada skies fix for the citadel.


I am getting this dumb bug with GRA:




JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

What's the issue here?

Post by JaxFirehart » Mon May 11, 2015 5:41 am

What's the issue here?



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Pavel
Posts: 119
Joined: Mon Feb 03, 2014 2:21 am

in case you didn't know, the

Post by Pavel » Mon May 11, 2015 6:08 am

in case you didn't know, the GRA DLC adds GRA versions of several weapons that sport unique weapon modifications



farmerboy464
Posts: 76
Joined: Tue Feb 11, 2014 4:21 am

As was said above, it's not

Post by farmerboy464 » Mon May 11, 2015 2:08 pm

As was said above, it's not actually a bug.  GRA adds its own version of many weapons.  Stock they usually have the same stats, but the GRA weapons can use mods that the non-GRA cannot, and vice versa.  I like to use this mod http://www.nexusmods.com/newvegas/mods/44450/? to 1)remove the GRA tag (just a little more immersive imo) and 2) permit usage of mods on both vanilla and GRA weapons.



Captain Defect
Posts: 27
Joined: Wed Dec 05, 2012 11:26 pm

Thank you farmer, that's

Post by Captain Defect » Mon May 11, 2015 10:52 pm

Thank you farmer, that's exactly what I was looking for. I don't remember ever seeing the GRA thing in vanilla, and it bugs the hell out of me to have two nearly identical weapons like that.



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