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Can t get tale of two wastelands to work ?

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

Load order? Can't you see

Post by sesom » Mon Oct 29, 2012 11:36 pm

Load order? Can't you see your pipboy after the overseer has given it to you?



mikewnek
Posts: 25
Joined: Sun Oct 28, 2012 6:39 pm

i started in new vegas and

Post by mikewnek » Mon Oct 29, 2012 11:42 pm

i started in new vegas and everything is broke now... i made a clean install of new vegas again and now the whole screen is black with just the hud showing and doc mitchell has no dialogue and i have to sit forever. how do i start in vault 101? maybe thatll fix my issue


 



sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

It seems your load order is

Post by sesom » Mon Oct 29, 2012 11:54 pm

It seems your load order is totally confused. You should start at your birth in "Vault101". Check your load order it should look like this:


PS: and don't forget to Archive Invalidate after you installed TTW.


 




  • FalloutNV.esm


  • Fallout3.esm


  • DeadMoney.esm


  • HonestHearts.esm


  • OldWorldBlues.esm


  • LonesomeRoad.esm


  • ThePitt.esm


  • Anchorage.esm


  • BrokenSteel.esm


  • PointLookout.esm


  • Zeta.esm


  • GunRunnersArsenal.esm


  • CaravanPack.esm


  • ClassicPack.esm


  • MercenaryPack.esm


  • TribalPack.esm


  • TaleOfTwoWastelands.esm



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Actually the load order

Post by JaxFirehart » Tue Oct 30, 2012 1:48 am

Actually the load order should be:




  • FalloutNV.esm


  • Fallout3.esm


  • DeadMoney.esm


  • HonestHearts.esm


  • OldWorldBlues.esm


  • LonesomeRoad.esm


  • GunRunnersArsenal.esm


  • CaravanPack.esm


  • ClassicPack.esm


  • MercenaryPack.esm


  • TribalPack.esm


  • Anchorage.esm


  • ThePitt.esm


  • BrokenSteel.esm


  • PointLookout.esm


  • Zeta.esm


  • TaleOfTwoWastelands.esm


That is how TTW.esm expects it to look, if it is not that EXACTLY, it will refuse to load in the geck and can cause problems in game



mikewnek
Posts: 25
Joined: Sun Oct 28, 2012 6:39 pm

totally forgot to archive

Post by mikewnek » Tue Oct 30, 2012 2:00 am

totally forgot to archive invalidate. ill try that and start a new game



mikewnek
Posts: 25
Joined: Sun Oct 28, 2012 6:39 pm

didnt work. still a blank

Post by mikewnek » Tue Oct 30, 2012 2:18 am

didnt work. still a blank black screen with just the HUD showing. was i supposed to change somthing in the nv ini file? oh and my load order looks the same as your post



sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

I recognized that you posted

Post by sesom » Tue Oct 30, 2012 7:19 am

I recognized that you posted in another thread that the installer didn't patch fallout3.esm correctly. If this is still the case it doesn't make sense to look for other problems that can be.



mikewnek
Posts: 25
Joined: Sun Oct 28, 2012 6:39 pm

so it HAS to be the fallout3

Post by mikewnek » Wed Oct 31, 2012 4:39 am

so it HAS to be the fallout3.esm?  is there a way to go straight to patching esm files instead of patching the meshes textures misc etc before the esms?



User avatar
chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

mikewnek wrote:

Post by chucksteel » Wed Oct 31, 2012 11:37 am

[quote=mikewnek]


so it HAS to be the fallout3.esm?  is there a way to go straight to patching esm files instead of patching the meshes textures misc etc before the esms?


[/quote]


Try to install to a folder on your desktop and, then do a manual install to your FNV data folder. This sometimes fixes the issue. 


Please remember this is only an Alpha, there may be issues we haven't worked out yet. 


chuck



mikewnek
Posts: 25
Joined: Sun Oct 28, 2012 6:39 pm

i did a manual install both

Post by mikewnek » Wed Oct 31, 2012 2:46 pm

i did a manual install both times that the patcher messed up. ill try and try again. i mean this mod is so friggin worth the headache lol



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