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Super Duper Mart Woes

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

Super Duper Mart Woes

Post by WizardOfAtlantis » Tue Nov 13, 2012 9:59 pm

So, let me start off by saying that I am playing a modded TTW, so there's that right out there on the table. I'll try to attach my load order below.


The problem is that I'm stuck on Moira's quest because it doesn't register when I take the food out of the fridge as having completed that part of the quest. For the drug part, all's well. But the food just ends up in my inventory and nothing else.


I have to assume it's because of a mod I have loaded, but I can't figure out what it could be as I don't have anything food/needs related loaded aside from Project Nevada. I am playing Hardcore mode. I had Primary Needs HUD loaded but read somewhere that it wasn't working properly for someone so I took it off before entering the SD Mart to simplify things and see what functionality I could get out of the rest of the mods I have loaded still.


This happen, ever, to anyone else? From some mod or something, anything? 

Thanks.


 


 


 


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Computerrock1
Posts: 144
Joined: Wed Oct 24, 2012 4:00 pm

I just wanted to throw

Post by Computerrock1 » Tue Nov 13, 2012 10:52 pm

I just wanted to throw something out there, since there are so many people posting about this problem... There are TWO refrigerators at the super duper mart, both with food. Only one has the script that goes along with the quest. Just food for thought.


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WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

Yeah, I checked both fridges,

Post by WizardOfAtlantis » Tue Nov 13, 2012 11:04 pm

Yeah, I checked both fridges, so I'm going to try the update esp's and esm as I need to include them anyway. Thanks, guys.


edit: yep, that was it (at least for me). The 1.2a esp's and esm update did the trick. Huzzah!


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ElectricMessiah
Posts: 35
Joined: Sat Nov 10, 2012 10:21 pm

As of a few hours ago, v1.2a

Post by ElectricMessiah » Thu Nov 15, 2012 11:54 pm

As of a few hours ago, v1.2a and my crazy mod list, I had no difficulty with Super Duper Mart. This was using a 'clean' F3 savegame via Nexus.  I've still not been able to have the birthing scene when starting a new TTW game.


The first fridge I opened was the one out by the isle and gave me the quest message.


The 2nd fridge, behind the counter area, I 'think' also gave me the quest message, but I"m not sure about that at all... If it did, it was after opening the fridge out by the isles.


 


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WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

The traditional fridge

Post by WizardOfAtlantis » Sat Nov 17, 2012 3:25 pm

[collapsed title=spoiler] The traditional fridge (behind the counter) didn't do anything for me quest-wise as of 1.1 alpha or the 1.2a update. Only the fridge in the back towards the Raiders does.[/collapsed] 



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