Well something happened in which I can no longer move the masters or change any thing with the Masters in the header part of the mod I'm trying to convert, The last mod I did was MMM increased spawns and MMM Zone Respawns. Both mods work as far as I'm aware with no problems. But after I did those two I can no longer accesses the file header, any one else run into this or have a fix?
Can no longer convert mods in FNVedit?
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Redisopel
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Can no longer convert mods in FNVedit?
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JaxFirehart
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Did you at some point tell it
Did you at some point tell it to "Hide no conflict rows"? Other than that, sometimes closing and reopening FNVEdit will fix that.
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Redisopel
- Posts: 68
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Yes I did... I have to switch
Yes I did... I have to switch it back and it's fixed?.......30 seconds later........ Duh, Iser getting smater buy the Day!!!, Thanks Jax can't believe I missed that, just spent a whole day trying to figure this out why it wouldn't work!!!
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JaxFirehart
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Did it myself plenty of times
Did it myself plenty of times
Still do on occasion
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Redisopel
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Jax one more question For
Jax one more question For AWOP for Fallout 3 what's wrong with it and what all has to be done just to make it work? Wondering if it's something I can do/help out with?
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JaxFirehart
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Nothing is wrong with it, it
Nothing is wrong with it, it converts completely fine using the conversion script, but there are minor issues such as the use of .32 ammo and Super Mutants being invisible. I haven't even looked at it in 6 months and I don't remember its state.
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paragonskeep
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i have the same problem as
i have the same problem as was first mentioned. I even reinstalled FNV Edit but still not working.
I can't find the "hide no conflicts" I've checked all that I know and everything should be visible but I can not sort masters.
Any advice is greatly appreciated.
Thanks
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JaxFirehart
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The fnvedit window is split
The fnvedit window is split into two panes, right click anywhere in the right pane and you should get a list of options, one of which is "Hide no conflict rows"
MAke sure that is NOT checked.
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paragonskeep
- Posts: 738
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Jax,
Jax,
You're a genius and thank you. I think that may have fixed things. Wasn't showing up before or maaybe I need new glasses
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Redisopel
- Posts: 68
- Joined: Thu Oct 18, 2012 1:33 pm
Jax, After I converted it and
Jax, After I converted it and ran the script I always got a instant crash on start up, After trying the 30th plus time the only thing I changed was what I had for masters, Rather than having all of the masters required my TTW I just added Fallout NV and TaleOfTwoWastelands and sorted properly. Worked after that??? As for the Super mutant fix what does a guy do to fix that? the 32 ammo and so I understand that.