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What's Different (TTW and 3)?

General discussion of Tale of Two Wastelands
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RoyBatty
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Face presets should work.

Post by RoyBatty » Wed Jul 13, 2016 2:28 am

Face presets should work.


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Risewild
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Just a few things:

Post by Risewild » Wed Jul 13, 2016 6:31 am

Just a few things:


Chuck was right when he said you get a less powerful gun at the start, but you get a 9mm pistol and not a .22.


You will not find Bumper Swords in DC (the reason is that Bumper Swords have a Nevada license plate so it would look out of place in Washington).


There are plenty of harvesteables in DC including some that are only DC exclusive (Glowing Mushrooms or fungus or something like that, Mutfruit and Crunchy Mutfruit plants), also the weird fungus that look like brains were transformed into a new harvesteable.


Food and drink that only existed in Fallout 3 and DLCs (like the alien food, Aqua Pura, etc) now work for the Hardcore mode (they hydrate and/or reduce huger).


Fallout New Vegas food is affected by the Food Sanitizer.


The campfires that existed in Fallout 3 and it's DLCs were converted to work like the Fallout New Vegas ones. They are not as common though so I recommend using the "More Cooking Items" optional plugin. That plugin will allow you to use any BBQ Grill to cook too, and those are around in DC so it helps.


You can buy a Hotplate and a Reloading Bench for your Fallout 3 player's house (Megaton and Tenpenny Tower) just like any other upgrade in the base game (just go to the vendor and buy it).


In Fallout 3 and DLCs part of TTW, some ammo is very rare, including the amount sold by vendors which sometimes can be only 5 or less (we are checking it out and probably try to make it a bit more abundant in a future release).


The Pitt Ammo Press was changed and now allows to make any Guns ammo, including ammo that only existed in Fallout New Vegas.


The shotgun ammo from Fallout 3 was changed to the Fallout New Vegas ones.


You need a shovel to dig Fallout 3 and it's DLCs graves.


Alien weaponry and laser pistol do not have Iron Sights (because aliens do not aim their weapons like humans do and laser pistols in FNV do not have Iron Sights).


The Operation Anchorage Gauss Rifle works like the Fallout New Vegas one (work is being made to make it a unique version that works more similar to the Operation Anchorage one), same for the Tesla Cannon from Broken Steel DLC.


You can use perks from both games. In instances where both games had the same perk, the Fallout New Vegas version of that perk is the one you will find in TTW (for example the Grim Reaper's Sprint perk works like the FNV one and not like the FO3 version. Fallout New Vegas wins over Fallout 3, like Chuck mentioned).


The Survival Junior/Expert/Guru perk from doing the Wasteland Survival Guide quest for Moira Brown in Megaton has a small added Survival skill value dependent of the level of the perk you get (I am not sure but I think you get +2 or +3 survival for each rank, so a Survival Junior rank will give +2 or +3, a Survival Expert will give a +4 or +6 while a Survival Guru will give a +6 or +9).


The Perk Quantum Chemist was integrated into the Fallout New Vegas Nuka Chemist perk. So now instead of automatically turn 10 nuka colas in your inventory into quantum colas, you will be able to craft quantums in a woorkbench. This was made because there is no point of having two perks that can be merged into just one and because if you would automaticaly convert every 10 nuka colas you get, it would make it hard for you to craft the other versions of cola since you could only carry 9 nuka colas with you before crafting all the other ones.


Weapons that only existed in Fallout 3 and it's DLCs were included in weapon perks from Fallout New Vegas. For example Chinese Pistol is now affected by the Professional perk, the Combat Shotgun is affected by the Shotgun Surgeon perk, etc.


Fallout 3 and it's DLCs weapons can now use "variant" ammo too (like Armor Piercing, Hollow Point, Over Charged, High Explosive, etc).


The Silenced 10mm Pistol from Fallout 3 was changed into a normal 10mm pistol but it is accompanied by a silencer weapon mod now (which means anywhere on the Fallout 3 and DLCs worlds where you could find a Silenced 10mm Pistol, it will now have a 10mm Pistol and a silencer mod near it).


I think it was the Scoped .44 magnum that got changed to a Competition Revolver or something like that. Sorry I can't remember much about what changes were made there.


Some Fallout 3 and it's DLCs weapons got added weapon Mods, so now you can mod your Chinese Assault Rifle, Combat Shotgun, Chinese Pistol, etc.


All armors from Fallout 3 and it's DLCs were converted to their Fallout New Vegas versions and all that do not exist in Fallout New Vegas were changed from DR to DT (like Fallout New Vegas did for all armors).


The Chinese Stealth Suit from Operation Anchorage does not have the stealth field effect (I think we were checking it out and we might change that back or someone will make a mod to change it back or something).


Repair kits and Doctor bags were spread around the Fallout 3 and DLCs worlds, and you can buy them from vendors too (although they are rarer in FO3 than in FNV).


Items from Fallout New Vegas can be traded in DC for quests (for example Pre-war Books from FNV and it's DLCs can be given to Scribe Sterling in the Arlington Library, Sugar Bombs from FNV or it's DLCs can be given to the Ghoul guy, Scrap Metal from FNV can be give to Walter in Megaton or the Ghoul in Underworld, etc).


Those are all the things that came to my mind that I thought you might be interested to know. Now go and play TTW and have fun instead of reading walls of text .


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The Mediocre Mr Rook
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That... covers just about

Post by The Mediocre Mr Rook » Thu Jul 14, 2016 8:02 pm

That... covers just about everything. Thank you! The only minor thing I'm still wondering about is if there are any dialogue options in 3 added for Cherchez la Femme or Confirmed Bachelor, or if I should just add the corresponding straight version through the console.



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Risewild
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Those perks did not get any

Post by Risewild » Fri Jul 15, 2016 3:18 am

Those perks did not get any added speech options because it is out of the scope of TTW.


We would have to know which npcs like people with the same gender as them and change it and also get voice actors for the new dialogue. Then we would have to probably change all the voice of those NPCs to match the new voice actor's voice. That is way out of what TTW tries to do. Better made with a mod, but unfortunately I don't think anyone would want to commit to make something that requires this much work and would need good male and female voice actors with good recording equipment. sad


The 10% bonus damage against the gender still applies to enemies in FO3 and DLCs though.


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Puppettron
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The scoped Magnum was changed

Post by Puppettron » Sat Jul 16, 2016 1:51 am

The scoped Magnum was changed to the competition revolver, yes, but we ended up putting only the regular .44 in-game, the survival guru survival bonus is +3 x perk level
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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Risewild
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Thanks Pupp .

Post by Risewild » Sat Jul 16, 2016 3:30 am

Thanks Pupp laugh.


Unfortunately I can't just open TTW and check for myself so I was worried I said something that was outdated angry.


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The Mediocre Mr Rook
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Having played a little, I'm

Post by The Mediocre Mr Rook » Wed Jul 20, 2016 12:01 am

Having played a little, I'm noticing that a lot of the skill books in 3 have been changed to magazines; I assume because in 3 they only gave +1/2 but in NV they give +3/4, and you get two wastelands' worth of books, so it makes sense to cut down on the number you get in 3, especially since 3 has something like x6 as many books in it to begin with. However, speaking as someone with no real intention of going to the Mojave, and with the Book Perks Improved mod that removes their skill bonus, is there an option I'm missing somewhere to switch them back to skill books instead of magazines? Book Perks Improved requires a TON of skill books (~20 of each) and I'd rather stick to mainly buying magazines from merchants.



The Mediocre Mr Rook
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Looks like it's not

Post by The Mediocre Mr Rook » Wed Jul 20, 2016 12:44 am

Looks like it's not reversible, then. Oh well! A quick google search lead me to [url=http://www.nexusmods.com/newvegas/mods/42788/?]this,[/url] which seems like a fair compromise.



Deathclaw_Mayor16
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https://taleoftwowastelands

Post by Deathclaw_Mayor16 » Wed Jul 20, 2016 3:18 am

https://taleoftwowastelands.com/content/fallout-3-book-optional


It's reversible allright.



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Risewild
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If I had my computer I would

Post by Risewild » Wed Jul 20, 2016 3:24 am

If I had my computer I would probably be able to pull a quick mod to bring the skill books back. I could even make it an optional file on my TTW book mod I have around here.


I think someone was going to make a mod that would have the option to bring back all the skill books, but I don't know if that mod was even started or not sad.


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